Add looping sound, add sound to terminals

This commit is contained in:
2022-03-16 09:23:17 +00:00
parent 5623747b01
commit 5aeb04ba05
24 changed files with 156 additions and 133 deletions
+8 -8
View File
@@ -14,14 +14,14 @@ import Control.Monad.State
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
lockRoomKeyItems =
-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
[(sensorRoomRunPast Electrical, return SPARKGUN )
,(sensorRoomRunPast Flaming, return FLAMESPITTER )
,(sensorRoomRunPast Lasering, return LASGUN )
-- ,(const slowDoorRoomRunPast, return MINIGUN)
-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
-- ,(const glassLessonRunPast, takeOne [LASGUN])
-- ,(const $ lasTunnelRunPast 400, return FLATSHIELD)
--[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
--,(sensorRoomRunPast Electrical, return SPARKGUN )
--,(sensorRoomRunPast Flaming, return FLAMESPITTER )
--,(sensorRoomRunPast Lasering, return LASGUN )
[(const slowDoorRoomRunPast, return MINIGUN)
--,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
--,(const glassLessonRunPast, takeOne [LASGUN])
--,(const $ lasTunnelRunPast 400, return FLATSHIELD)
]
itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]