Fix bug in flame wall damages, cleanup
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@@ -282,7 +282,7 @@ inventoryX c = case c of
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] <>
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ FlamingBall
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, FlameletBall 5
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, FlameletBall 5 0
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, ElectricalBall
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, ExplosiveBall
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, FlashBall ]]
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