Improve mouse click rotation
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@@ -208,7 +208,9 @@ rotateCamera cfig w
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angleBetween (w ^. input . mousePos)
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<$> (w ^. input . heldPos . at SDL.ButtonRight) =
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w & wCam . camRot -~ rotation
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& input . inputMemory .~ WasMouseGameRotating
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| _gameplay_rotate_to_wall cfig
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, WasNotMouseGameRotating <- w ^. input . inputMemory
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, isNothing $ w ^? input . mouseButtons . ix SDL.ButtonRight =
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rotateToOverlappingWall w
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| otherwise = w
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@@ -427,7 +427,7 @@ updateKeysTextInputTerminal tmid u =
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updateKeyInGame :: Universe -> Scancode -> Int -> Universe
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updateKeyInGame uv sc = \case
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0 -> updateInitialPressInGame uv sc
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0 -> updateInitialPressInGame uv sc & uvWorld . input . inputMemory .~ WasNotMouseGameRotating
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x | x >= 30 -> updateLongPressInGame uv sc
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_ -> uv
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