Fix crWallCollisions by using a rectangle zone instead of a point
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@@ -12,7 +12,6 @@ import Dodge.Zoning.Common
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wlIXsNearPoint :: Point2 -> World -> IS.IntSet
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wlIXsNearPoint = nearPoint wlZoneSize _wlZoning
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--wlIXsNearPoint p w = zoneExtract (zoneOfPoint wlZoneSize p) (w ^. cWorld . lWorld . wlZoning)
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wlIXsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
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{-# INLINE wlIXsNearSeg #-}
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