Handle menu selection with mouse context, remove wheel scroll control
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@@ -3,16 +3,19 @@ module Dodge.Render.MenuScreen (
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drawMenuScreen,
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) where
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import Dodge.ScreenPos
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import Dodge.Data.CardinalPoint
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import Control.Lens
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import Dodge.Render.List
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import Dodge.Base.Window
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import Dodge.Data.SelectionList
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import Dodge.Data.Universe
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import Dodge.Render.List
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import Picture
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drawMenuScreen :: Configuration -> ScreenLayer -> Picture
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drawMenuScreen cfig screen = case screen of
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OptionScreen{_scTitle = titf, _scSelectionList = selpos, _scListDisplayParams = ldps} ->
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drawOptions ldps cfig titf selpos
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drawMenuScreen :: Configuration -> Maybe Int -> ScreenLayer -> Picture
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drawMenuScreen cfig spos screen = case screen of
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OptionScreen{_scTitle = titf, _scSelectionList = slist, _scListDisplayParams = ldps} ->
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drawOptions ldps cfig titf spos slist
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InputScreen inputstr help -> drawInputMenu cfig ('>' : inputstr) help
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drawInputMenu ::
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@@ -34,13 +37,19 @@ drawOptions ::
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Configuration ->
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-- | Title
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String ->
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-- | Select position
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Maybe Int ->
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SelectionList a ->
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Picture
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drawOptions ldps cfig title sl =
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drawOptions ldps cfig title msel sl =
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darkenBackground cfig
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<> drawTitle cfig title
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<> drawSelectionList ldps cfig sl
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<> translateScreenPos cfig (ldps ^. ldpPos) (drawCursorAt
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msel
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(sl ^. slItems)
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ldps
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(BoundaryCursor [North, South])
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)
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darkenBackground :: Configuration -> Picture
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darkenBackground = color (withAlpha 0.5 black) . polygon . reverse . screenBox
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