Cleanup, work towards allowing for placements to interact across rooms
This commit is contained in:
@@ -2,10 +2,10 @@ module Dodge.Room.Start where
|
||||
import Dodge.LevelGen.Data
|
||||
--import Dodge.PlacementSpot
|
||||
import Dodge.Room.RunPast
|
||||
import Dodge.RoomLink
|
||||
--import Dodge.RoomLink
|
||||
import Dodge.Room.LasTurret
|
||||
import Dodge.Data
|
||||
import Dodge.Default
|
||||
--import Dodge.Data
|
||||
--import Dodge.Default
|
||||
--import Dodge.RoomLink
|
||||
import Dodge.Tree
|
||||
import Dodge.RandomHelp
|
||||
@@ -16,20 +16,20 @@ import Dodge.Room.Room
|
||||
import Dodge.Room.Link
|
||||
import Dodge.Room.Procedural
|
||||
import Dodge.Room.Foreground
|
||||
import Dodge.Room.RoadBlock
|
||||
--import Dodge.Room.RoadBlock
|
||||
import Dodge.Placement.Instance
|
||||
import Dodge.Item.Random
|
||||
--import Dodge.Item.Random
|
||||
import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Weapon.Utility
|
||||
--import Dodge.LevelGen.Data
|
||||
--import Geometry.Data
|
||||
import Geometry
|
||||
import Padding
|
||||
--import Padding
|
||||
import Color
|
||||
import Shape
|
||||
|
||||
--import Data.Maybe
|
||||
import Data.Tree
|
||||
--import Data.Tree
|
||||
import Control.Monad.State
|
||||
import Control.Lens
|
||||
import System.Random
|
||||
@@ -65,7 +65,8 @@ room2 :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
room2 = lasCenSensEdge
|
||||
|
||||
startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
startRoom i = join $ takeOne
|
||||
--startRoom i = join $ takeOne
|
||||
startRoom _ = join $ takeOne
|
||||
[-- roomMiniIntro
|
||||
--minigunfakeout
|
||||
-- rezBoxesWp
|
||||
|
||||
Reference in New Issue
Block a user