Make examine inventory controlled by item, perhaps still buggy
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@@ -4,8 +4,8 @@ module Dodge.Creature.Impulse.UseItem (
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useItem,
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) where
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import Dodge.ToggleExamine
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import Control.Lens
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import Control.Monad
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import Data.Maybe
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import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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@@ -15,6 +15,7 @@ import Dodge.Euse
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import Dodge.HeldUse
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import Dodge.Inventory
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import Dodge.Item.Grammar
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import Dodge.Item.Location
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import qualified IntMapHelp as IM
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useItem :: Int -> PressType -> World -> Maybe World
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@@ -30,27 +31,33 @@ useItemLoc ::
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PressType ->
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World ->
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Maybe World
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useItemLoc cr loc pt w = case loc ^. locLDT . ldtValue . _2 of
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HeldPlatformSF -> do
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guard $ fromMaybe False $ loc ^? locLDT . ldtValue . _1 . itLocation . ilIsRoot
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guard $ cr ^. crStance . posture == Aiming
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useItemLoc cr loc pt w
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| HeldPlatformSF <- sf
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, fromMaybe False $ loc ^? locLDT . ldtValue . _1 . itLocation . ilIsRoot
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, cr ^. crStance . posture == Aiming =
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return $ heldEffect pt (bimap _iatType (^. _1) ldt) cr w
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GadgetPlatformSF ->
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return $
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heldEffect pt (bimap _iatType (^. _1) ldt) cr w
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UnderBarrelPlatformSF -> do
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guard $ fromMaybe False $ loc ^? locLDT . ldtValue . _1 . itLocation . ilIsAttached
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guard $ cr ^. crStance . posture == Aiming
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| GadgetPlatformSF <- sf =
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return $ heldEffect pt (bimap _iatType (^. _1) ldt) cr w
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RemoteDetonatorSF -> do
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guard $ pt == InitialPress
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| UnderBarrelPlatformSF <- sf
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, fromMaybe False $ loc ^? locLDT . ldtValue . _1 . itLocation . ilIsAttached
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, cr ^. crStance . posture == Aiming =
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return $ heldEffect pt (bimap _iatType (^. _1) ldt) cr w
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| RemoteDetonatorSF <- sf
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, pt == InitialPress =
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return $ activateDetonator ldt w
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_ | isJust $ itm ^? itUse . uequipEffect -> do
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guard $ pt == InitialPress
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invid' <- itm ^? itLocation . ilInvID
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| ITEMSCANNER <- itm ^. itType
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, pt == InitialPress =
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return $ toggleExamineInv w
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| Just b <- itm ^? itUse . useToggle
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, pt == InitialPress =
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return $ w & pointerToItem itm . itUse . useToggle .~ not b
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| isJust $ itm ^? itUse . uequipEffect
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, pt == InitialPress
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, Just invid' <- itm ^? itLocation . ilInvID =
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return $ toggleEquipmentAt invid' cr w
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_ -> Nothing
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| otherwise = Nothing
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where
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sf = loc ^. locLDT . ldtValue . _2
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ldt = loc ^. locLDT
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itm = ldt ^. ldtValue . _1
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