Make examine inventory controlled by item, perhaps still buggy
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@@ -35,7 +35,7 @@ invDP =
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invCursorParams :: World -> CursorDisplay
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invCursorParams w = BoundaryCursor $ case w ^? hud . hudElement . subInventory of
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Just ExamineInventory{} -> [North, South, East, West]
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-- Just ExamineInventory{} -> [North, South, East, West]
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Just CombineInventory{} -> []
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_ | ButtonRight `M.member` _mouseButtons (_input w) -> [North, South, East, West]
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_ -> [North, South, West]
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