Make examine inventory controlled by item, perhaps still buggy

This commit is contained in:
2025-01-01 21:14:38 +00:00
parent 86aba6d115
commit 5b978d9f1c
25 changed files with 523 additions and 502 deletions
+43 -36
View File
@@ -3,49 +3,56 @@ module Dodge.Projectile.Create (
PJStabiliser (..),
) where
import NewInt
--import Dodge.Data.ComposedItem
--import Dodge.Data.DoubleTree
import Dodge.Item.Location
import Data.Maybe
import Dodge.Data.World
import Dodge.Item.Location
import Geometry
import qualified IntMapHelp as IM
import LensHelp
import NewInt
data PJStabiliser
= StabOrthReduce
| StabSpinIncrease
-- assumes the mscreen is in your inventory
createShell ::Maybe (NewInt ItmInt)
-> Maybe (NewInt ItmInt)
-> Maybe PJStabiliser
-> ProjectileType
-> Payload -> Muzzle -> Creature -> World -> World
createShell mdetonator mscreen stab pjtype payload muz cr w = w
& updatescreen
& updatedetonator
& cWorld . lWorld . projectiles . at i
?~ Shell
{ _pjPos = pos
, _pjZ = 20
, _pjZVel = 5
, _pjVel = rotateV dir (V2 speed 0) + crvelcomponent
, _pjID = i
, _pjDir = dir
, _pjSpin = 0
, _pjPayload = payload
, _pjTimer = lifespan
, _pjUpdates =
anyspin <>
[ RemoteDirectionPU (lifespan - thrustdelay) 0
] <> thrustorgrav
, _pjType = pjtype
, _pjDetonatorID = mdetonator
, _pjScreenID = mscreen
}
createShell ::
Maybe (NewInt ItmInt) ->
Maybe (NewInt ItmInt) ->
Maybe PJStabiliser ->
ProjectileType ->
Payload ->
Muzzle ->
Creature ->
World ->
World
createShell mdetonator mscreen stab pjtype payload muz cr w =
w
& updatescreen
& updatedetonator
& cWorld . lWorld . projectiles . at i
?~ Shell
{ _pjPos = pos
, _pjZ = 20
, _pjZVel = 5
, _pjVel = rotateV dir (V2 speed 0) + crvelcomponent
, _pjID = i
, _pjDir = dir
, _pjSpin = 0
, _pjPayload = payload
, _pjTimer = lifespan
, _pjUpdates =
anyspin
<> [ RemoteDirectionPU (lifespan - thrustdelay) 0
]
<> thrustorgrav
, _pjType = pjtype
, _pjDetonatorID = mdetonator
, _pjScreenID = mscreen
}
where
crvelcomponent = case stab of
Just StabOrthReduce -> projV (cr ^. crPos - cr ^. crOldPos) (unitVectorAtAngle dir)
@@ -55,27 +62,27 @@ createShell mdetonator mscreen stab pjtype payload muz cr w = w
Just StabSpinIncrease -> [StartSpinPU (lifespan - 15) (_crID cr) 4]
_ -> [StartSpinPU (lifespan - 15) (_crID cr) 2]
speed = case pjtype of
Grenade {} -> 4
Grenade{} -> 4
Rocket{} -> 1
RetiredProjectile -> 0
lifespan = 350
thrustorgrav = case pjtype of
Grenade {}-> []
Grenade{} -> []
Rocket{} -> [ThrustPU (lifespan - thrustdelay) 0]
RetiredProjectile -> []
thrustdelay = 20
updatedetonator = fromMaybe id $ do
screenid <- mdetonator
return $ pointerToItemID screenid . itUse . uaParams
return $
pointerToItemID screenid . itUse . uaParams
. apProjectiles
.:~ i
updatescreen = fromMaybe id $ do
screenid <- mscreen
return $ pointerToItemID screenid . itUse . uaParams
return $
pointerToItemID screenid . itUse . uaParams
. apProjectiles
.:~ i
-- . apLinkedProjectile
-- ?~ i
i = IM.newKey $ w ^. cWorld . lWorld . projectiles
dir = _crDir cr + _mzRot muz
pos = _crPos cr +.+ rotateV dir (_mzPos muz)