Make examine inventory controlled by item, perhaps still buggy
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@@ -42,14 +42,15 @@ upProjectile pj pu = case pu of
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RemoteDirectionPU st et
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| act st et -> pjRemoteSetDirection (pj ^? pjType . rkHoming) pj
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| otherwise -> id
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-- ApplyGravityPU -> applyGravityPU pj
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where
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-- ApplyGravityPU -> applyGravityPU pj
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time = _pjTimer pj
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act st et = time <= st && time >= et
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doGravityPU :: Projectile -> World -> World
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doGravityPU pj
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| Grenade GBounce {} <- pj ^. pjType = applyGravityPU pj
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| Grenade GBounce{} <- pj ^. pjType = applyGravityPU pj
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| Grenade GStick <- pj ^. pjType = applyGravityPU pj
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| otherwise = id
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@@ -106,14 +107,16 @@ tryShellBounce :: (Point2, Either Creature Wall) -> Projectile -> World -> World
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tryShellBounce (p, Right wl) pj w
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| Just GStuckCreature{} <- pj ^? pjType . gnHitEffect = w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just GStick <- pj ^? pjType . gnHitEffect = w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade (GStuckWall (wl ^. wlStructure))
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade (GStuckWall (wl ^. wlStructure))
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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| Just x <- pj ^? pjType . gnHitEffect . bounceTolerance =
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if abs (dotV (pj ^. pjVel) (vNormal hitline)) < x
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then w
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then
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjVel
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%~ reflectIn hitline
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos .~ p
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@@ -124,16 +127,17 @@ tryShellBounce (p, Right wl) pj w
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tryShellBounce (p, Left cr) pj w
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| Just GStuckCreature{} <- pj ^? pjType . gnHitEffect = w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just GStick <- pj ^? pjType . gnHitEffect = w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade
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(GStuckCreature
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(cr ^. crID)
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(rotateV (- cr ^. crDir) (p - cr ^. crPos))
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(pj ^. pjDir - cr ^. crDir)
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)
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade
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( GStuckCreature
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(cr ^. crID)
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(rotateV (- cr ^. crDir) (p - cr ^. crPos))
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(pj ^. pjDir - cr ^. crDir)
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)
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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tryShellBounce _ pj w = explodeShell pj w
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destroyProjectile :: Maybe (NewInt ItmInt) -> Int -> World -> World
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@@ -209,16 +213,17 @@ pjRemoteSetDirection ph pj w = case ph of
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pjMovement :: Projectile -> World -> World
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pjMovement pj w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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| Just (GStuckCreature crid p d) <- pj ^? pjType . gnHitEffect = fromMaybe
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(w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjType .~ Grenade GStick)
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| Just (GStuckCreature crid p d) <- pj ^? pjType . gnHitEffect = fromMaybe
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(w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjType .~ Grenade GStick)
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$ do
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cpos <- w ^? cWorld . lWorld . creatures . ix crid . crPos
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cdir <- w ^? cWorld . lWorld . creatures . ix crid . crDir
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return $
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w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos
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.~ cpos + rotateV cdir p
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir
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.~ d + cdir
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w
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos
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.~ cpos + rotateV cdir p
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir
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.~ d + cdir
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| otherwise =
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w
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjSpin *~ 0.99
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