Make thingsHit use streaming
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@@ -81,9 +81,9 @@ moveFlame :: Point2 -- ^ Rotation direction
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-> (World, Maybe Particle)
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moveFlame rotd w pt
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| time <= 0 = (makeFlamerSmokeAt (addZ 20 ep) w, Nothing)
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| otherwise = case thingsHitExceptCr (_ptCrIgnore pt) sp ep w of
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((_,Left _):_) -> (doSound $ dodamage w , mvPt' 0.7)
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((p,Right wl):_) -> (doSound $ dodamage w , rfl wl p)
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| otherwise = case runIdentity . S.head_ $ thingsHitExceptCr (_ptCrIgnore pt) sp ep w of
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Just (_,Left _) -> (doSound $ dodamage w , mvPt' 0.7)
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Just (p,Right wl) -> (doSound $ dodamage w , rfl wl p)
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_ -> (ptFlicker pt $ doSound $ dodamage w , mvPt' 0.98)
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where
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time = _ptTimer pt
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@@ -206,10 +206,10 @@ damageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Particle -> World -> Wor
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damageInArea crt wlt pt w = damwls damcrs
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where
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p = _ptPos pt
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damcrs = foldl' (flip $ \cr -> fst . hiteff [(p,Left cr)]) w $ IM.filter crt $ _creatures w
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damcrs = foldl' (flip $ \cr -> fst . hiteff (S.yield (p,Left cr))) w $ IM.filter crt $ _creatures w
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damwls w' = runIdentity
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. S.fold_
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(flip $ \wl -> fst . hiteff [(p,Right wl)])
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(flip $ \wl -> fst . hiteff (S.yield (p,Right wl)))
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w'
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id
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. S.filter wlt
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