Cleanup
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@@ -38,7 +38,7 @@ bangRod =
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1.5}
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 30
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& itUse . heldConsumption . laAmmoType .~ hvBullet
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@@ -70,11 +70,11 @@ sniperRifle =
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elephantGun
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& itType . iyBase .~ HELD SNIPERRIFLE
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& itParams . gunBarrels .~ SingleBarrel 0
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& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomMax = 0.5, _itZoomMin = 0.5}
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5}
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& itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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& itScope .~ ZoomScope (V2 0 0) 0 1 0.5 False
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& itTargeting .~ targetLaser
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& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1}
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1}
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machineGun :: Item
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machineGun =
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@@ -85,7 +85,7 @@ machineGun =
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1.5}
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldDelay .~ VariableRate{_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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& itUse . heldConsumption . laMax .~ 100
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& itUse . heldConsumption . laCycle .~ [loadEject 10, loadInsert 40, loadPrime 10]
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