Continue work on chasm rooms

This commit is contained in:
2025-10-03 11:52:49 +01:00
parent 7e3614c9c8
commit 5c22ca6662
11 changed files with 426 additions and 326 deletions
+4
View File
@@ -62,6 +62,9 @@ data PSType
| PutNothing
| PutID {_putID :: Int}
| PutChasm {_putChasmPoly :: [Point2]}
| PutLabel {_putLabel :: String} -- currently not actually put anywhere
-- just used for later inspection as top level
-- of a continuing placement in a room placement list
instance ShortShow PSType where
shortShow PutCrit {} = "PutCrit"
@@ -86,6 +89,7 @@ instance ShortShow PSType where
shortShow PutNothing = "PutNothing"
shortShow PutID {} = "PutID"
shortShow PutChasm {} = "PutChasm"
shortShow PutLabel {} = "PutLabel"
-- maybe there is a monadic implementation of this?
-- add room effect for any placement spot?
+1
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@@ -43,6 +43,7 @@ data RoomLinkType
= OutLink
| InLink
| LabLink Int
| PolyEdge Int
| OnEdge CardinalPoint
| FromEdge CardinalPoint Int
| BlockedLink
+45 -31
View File
@@ -1,4 +1,17 @@
module Dodge.Placement.Instance.LightSource where
module Dodge.Placement.Instance.LightSource (
mntLSOn,
aShape,
mntLightLnkCond,
mntLS,
vShape,
iShape,
putLamp,
spanColLightBlackI,
moveLSThen,
spanLightI,
mntLightLnkCond',
spanLS,
) where
import Color
import Control.Lens
@@ -62,6 +75,7 @@ mntLSOn ::
(Placement -> Maybe Placement) ->
Placement
mntLSOn shapeF mcol ls wallp lsp@(V3 lx ly _) =
ps0jPushPS (PutLabel "light") .
ps0jPushPS (putShape . setCol $ shapeF wallp lsp)
. pt0 (PutLS $ ls & lsParam . lsPos .~ lsp')
where
@@ -125,23 +139,23 @@ mntLS shp wallp lampp = mntLSOn shp Nothing defaultLS wallp lampp (const Nothing
where
defaultLS = LS 0 $ LSParam 0 300 0.6
mntLSCol :: (Point2 -> Point3 -> Shape) -> Color -> Point2 -> Point3 -> Placement
mntLSCol shp col wallp lampp = mntLSOn shp (Just col) defaultLS wallp lampp (const Nothing)
where
defaultLS = LS 0 $ LSParam 0 200 0.6
--mntLSCol :: (Point2 -> Point3 -> Shape) -> Color -> Point2 -> Point3 -> Placement
--mntLSCol shp col wallp lampp = mntLSOn shp (Just col) defaultLS wallp lampp (const Nothing)
-- where
-- defaultLS = LS 0 $ LSParam 0 200 0.6
mntLSLampCol :: (Point2 -> Point3 -> Shape) -> Color -> Point2 -> Point3 -> Placement
mntLSLampCol shp (V4 x y z _) wallp lampp =
mntLSOn
shp
Nothing
(defaultLS & lsParam . lsCol .~ col)
wallp
lampp
(const Nothing)
where
col = V3 x y z
defaultLS = LS 0 $ LSParam 0 200 0.6
--mntLSLampCol :: (Point2 -> Point3 -> Shape) -> Color -> Point2 -> Point3 -> Placement
--mntLSLampCol shp (V4 x y z _) wallp lampp =
-- mntLSOn
-- shp
-- Nothing
-- (defaultLS & lsParam . lsCol .~ col)
-- wallp
-- lampp
-- (const Nothing)
-- where
-- col = V3 x y z
-- defaultLS = LS 0 $ LSParam 0 200 0.6
mntLSCond ::
(Point2 -> Point3 -> Shape) ->
@@ -155,10 +169,10 @@ mntLSCond shp ps =
-- note that this perhaps pushes the vshape light out too far
mntLight :: RandomGen g => Point2 -> Point2 -> State g Placement
mntLight a b = do
shp <- takeOne [vShape, iShape, lShape, jShape, liShape]
return $ mntLS shp a (addZ 90 b)
--mntLight :: RandomGen g => Point2 -> Point2 -> State g Placement
--mntLight a b = do
-- shp <- takeOne [vShape, iShape, lShape, jShape, liShape]
-- return $ mntLS shp a (addZ 90 b)
mntLightLnkCond :: RandomGen g => PlacementSpot -> State g Placement
mntLightLnkCond ps = do
@@ -168,12 +182,12 @@ mntLightLnkCond ps = do
mntLightLnkCond' :: PlacementSpot -> Placement
mntLightLnkCond' = mntLSCond (fmap (fmap $ colorSH black) vShape)
spanLSLightI :: LightSource -> Float -> Point2 -> Point2 -> Placement
spanLSLightI ls h a b =
ps0j (PutLS $ ls & lsParam . lsPos .~ V3 x y h) $
sps0 $ putShape $ thinHighBar h a b
where
V2 x y = 0.5 *.* (a +.+ b)
--spanLSLightI :: LightSource -> Float -> Point2 -> Point2 -> Placement
--spanLSLightI ls h a b =
-- ps0j (PutLS $ ls & lsParam . lsPos .~ V3 x y h) $
-- sps0 $ putShape $ thinHighBar h a b
-- where
-- V2 x y = 0.5 *.* (a +.+ b)
spanLS :: LightSource -> Point2 -> Point2 -> Placement
spanLS ls a b =
@@ -200,11 +214,11 @@ spanColLightBlackI col h a b =
spanLightI :: Point2 -> Point2 -> Placement
spanLightI = spanColLightI 0.75 50
extendAway :: Point2 -> Point2 -> Point2
extendAway p x = p +.+ squashNormalizeV (p -.- x)
--extendAway :: Point2 -> Point2 -> Point2
--extendAway p x = p +.+ squashNormalizeV (p -.- x)
putColorLamp :: Point3 -> PSType
putColorLamp col = PutCrit (colorLamp col 90)
--putColorLamp :: Point3 -> PSType
--putColorLamp col = PutCrit (colorLamp col 90)
putLamp :: PSType
putLamp = PutCrit (lamp 90)
+1
View File
@@ -129,6 +129,7 @@ placeSpotID rid ps pt w = case pt of
PutID i -> (i, w)
PutWorldUpdate f -> (0, w & f rid ps)
PutChasm ps' -> (0, w & gwWorld . cWorld . chasms .:~ map doShift ps')
PutLabel {} -> (0, w)
where
p@(V2 px py) = _psPos ps
p' = V3 px py 0
+23 -18
View File
@@ -1,36 +1,41 @@
module Dodge.Room.Ngon where
import RandomHelp
import Data.List
import qualified Data.Set as S
--import Data.Maybe
import Data.Tile
import Dodge.Data.GenWorld
import Dodge.Default.Room
import Dodge.Placement.Instance
import Dodge.PlacementSpot
import Dodge.RoomLink
import Geometry
import RandomHelp
import Tile
roomNgon :: RandomGen g => Int -> Float -> State g Room
roomNgon n x = do
thelight <-mntLightLnkCond $ resetPLUse $ rprBool $ const . isInLnk
return defaultRoom
{ _rmPolys = [poly]
, _rmLinks = map toBothLnk lnks -- muout (init lnks) ++ muin[last lnks]
, _rmPath = mempty -- TODO
, _rmPmnts = [thelight]
, _rmBound = [poly]
, _rmFloor = Tiled [makeTileFromPoly poly 2]
, _rmName = show n ++ "gon"
}
thelight <- mntLightLnkCond $ resetPLUse $ rprBool $ const . isInLnk
return
defaultRoom
{ _rmPolys = [poly]
, _rmLinks = map f lnks -- muout (init lnks) ++ muin[last lnks]
, _rmPath = mempty -- TODO
, _rmPmnts = [thelight]
, _rmBound = [poly]
, _rmFloor = Tiled [makeTileFromPoly poly 2]
, _rmName = show n ++ "gon"
}
where
rot = 2 * pi / fromIntegral n
rots = map ((rot *) . fromIntegral) [0 .. n -1]
poly = polyOrthDist n x
-- mapMaybe
-- (\(ra, rb) -> intersectLineLine (rotateV ra bl) (rotateV ra br) (rotateV rb bl) (rotateV rb br))
-- $ loopPairs rots
-- bl = V2 x x
-- br = V2 (- x) x
lnks = sortOn ((\(V2 a b) -> (negate b, a)) . fst) $ map (\r -> (rotateV r (V2 0 x), r)) rots
lnks =
sortOn ((\(V2 a b) -> (negate b, a)) . fst . snd)
. zip [0 ..]
$ map (\r -> (rotateV r (V2 0 x), r)) rots
f (i, (p, a)) =
RoomLink
{ _rlType = S.fromList [OutLink, InLink, PolyEdge i]
, _rlPos = p
, _rlDir = a
}
+179 -120
View File
@@ -1,12 +1,23 @@
module Dodge.Room.Tutorial where
import Control.Monad
--import Dodge.Room.Corridor
--import Dodge.Room.Door
--import Dodge.Room.Link
--import Dodge.Room.RoadBlock
--import Dodge.Tree
--import Padding
import qualified Data.IntMap.Strict as IM
import qualified Data.IntSet as IS
import Data.Maybe (mapMaybe)
import qualified Data.Set as S
import ShortShow
import Dodge.Data.MTRS
import Dodge.Room.Room
import Dodge.Cleat
import Dodge.Data.GenWorld
import Dodge.Data.MTRS
import Dodge.Default.Terminal
import Dodge.Item.Ammo
import Dodge.Item.Held.Cane
@@ -19,25 +30,20 @@ import Dodge.Room.Door
import Dodge.Room.LasTurret
import Dodge.Room.Link
import Dodge.Room.Ngon
--import Dodge.Room.Corridor
--import Dodge.Room.Door
--import Dodge.Room.Link
import Dodge.Room.Procedural
import Dodge.Room.RezBox
import Dodge.Room.RoadBlock
import Dodge.Room.Room
import Dodge.Room.Warning
--import Dodge.Room.RoadBlock
import Dodge.RoomLink
import Dodge.Terminal
import Dodge.Tree.Compose
--import Dodge.Tree
import Geometry
import LensHelp
--import Padding
import Linear
import RandomHelp
import ShortShow
import TreeHelp
import qualified Data.IntSet as IS
import qualified Data.IntMap.Strict as IM
--import Data.List (intersperse)
@@ -54,141 +60,188 @@ tutAnoTree = do
---- , AnTree $ weaponTut
]
foldMTRS :: [State LayoutVars (MetaTree Room String)]
-> State LayoutVars (MetaTree Room String)
foldMTRS xs = do
foldMTRS ::
[State LayoutVars (MetaTree Room String)] ->
State LayoutVars (MetaTree Room String)
foldMTRS xs = do
ys <- sequence xs
return $ foldr1 attachOnward' ys
setRoomInt :: Room -> State LayoutVars (Int,Room)
setRoomInt :: Room -> State LayoutVars (Int, Room)
setRoomInt x = do
i <- nextLayoutInt
return (i,x & rmPmnts .:~ sps0 (PutWorldUpdate (f i)))
return (i, x & rmPmnts .:~ sps0 (PutWorldUpdate (f i)))
where
f i rid _ gw = gw & genInts . at i ?~ (gw ^?! genRooms . ix rid . rmMID . _Just)
setTreeInts :: Tree Room -> State LayoutVars ([Int],Tree Room)
setTreeInts :: Tree Room -> State LayoutVars ([Int], Tree Room)
setTreeInts x = do
y <- traverse setRoomInt x
return (foldMap ((:[]) . fst) y, fmap snd y)
return (foldMap ((: []) . fst) y, fmap snd y)
tutDrop :: State LayoutVars (MetaTree Room String)
tutDrop = do
x <- shuffleLinks =<< roomNgon 6 100
i <- nextLayoutInt
--let y = decontamRoom i
(j,y) <- setRoomInt (decontamRoom i)
(j, y) <- setRoomInt (decontamRoom i)
rm <- roomRectAutoLinks 40 100
return $
tToBTree "TutDrop" $
treePost
[x & rmInPmnt .:~ (0,t j), y, cleatOnward rm]
[x & rmInPmnt .:~ (0, t j), y, cleatOnward rm]
where
t j = \ gw -> let x = gw ^? genInts . ix j
in putMessageTerminal
terminalColor
(defaultTerminal & tmBootLines .~ ss <> tlSetStatus (TerminalPressTo $ show x <>"QUIT") <> tlDoEffect TmWdWdPowerDownTerminal)
& plSpot .~ rprBoolShift isUnusedLnk
(\(p, a) -> ((p + 10 *.* unitVectorAtAngle (a - pi/2), a), S.singleton UsedPosLow))
t j = \gw ->
let x = gw ^? genInts . ix j
in putMessageTerminal
terminalColor
(defaultTerminal & tmBootLines .~ ss <> tlSetStatus (TerminalPressTo $ show x <> "QUIT") <> tlDoEffect TmWdWdPowerDownTerminal)
& plSpot
.~ rprBoolShift
isUnusedLnk
(\(p, a) -> ((p + 10 *.* unitVectorAtAngle (a - pi / 2), a), S.singleton UsedPosLow))
ss =
[makeTermLine "--------------------------------------------"
,makeTermLine "YOU CAN ONLY CARRY A LIMITED AMOUNT OF ITEMS"
,makeTermLine "--------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE") <>
[ makeTermLine "USE [F] TO DROP SINGLE ITEMS"
,makeTermLine "--------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE") <>
[ makeTermLine "YOU CAN SELECT AND MOVE MULTIPLE ITEMS"
, makeTermLine " WITH THE MOUSE"
, makeTermLine "-------------------------------------------"
[ makeTermLine "--------------------------------------------"
, makeTermLine "YOU CAN ONLY CARRY A LIMITED AMOUNT OF ITEMS"
, makeTermLine "--------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE")
<> [ makeTermLine "USE [F] TO DROP SINGLE ITEMS"
, makeTermLine "--------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE")
<> [ makeTermLine "YOU CAN SELECT AND MOVE MULTIPLE ITEMS"
, makeTermLine " WITH THE MOUSE"
, makeTermLine "-------------------------------------------"
]
cChasm :: State LayoutVars Room
cChasm = do
x <- state $ randomR (150,300)
y <- state $ randomR (150,300)
x <- state $ randomR (150, 300)
y <- state $ randomR (150, 300)
roomRectAutoLinks x y
<&> rmLinks %~ setOutLinks (isCornerLink NorthWest)
<&> rmLinks %~ setInLinks (isCornerLink SouthWest)
<&> rmPmnts <>~ [sps0 $ PutChasm (rectNSWE (y-50) 50 0 (x-50))]
<&> rmPmnts <>~ [sps0 $ PutChasm (rectNSWE (y -50) 50 0 (x -50))]
lChasm :: State LayoutVars Room
lChasm = do
x <- state $ randomR (150,300)
y <- state $ randomR (150,300)
x <- state $ randomR (150, 300)
y <- state $ randomR (150, 300)
roomRectAutoLinks x y
<&> rmLinks %~ setOutLinks (isCornerLink NorthWest)
<&> rmLinks %~ setInLinks (isCornerLink SouthEast)
<&> rmPmnts <>~ [sps0 $ PutChasm (rectNSWE (y-50) 0 0 (x-50))]
<&> rmPmnts <>~ [sps0 $ PutChasm (rectNSWE (y -50) 0 0 (x -50))]
zChasm :: Float -> State LayoutVars Room
zChasm z = do
x <- state $ randomR (150,300)
y <- state $ randomR (150,300)
x <- state $ randomR (150, 300)
y <- state $ randomR (150, 300)
roomRectAutoLinks x y
<&> rmLinks %~ setOutLinks (isCornerLink NorthWest)
<&> rmLinks %~ setInLinks (isCornerLink SouthEast)
<&> rmPmnts <>~
[sps0 $ PutChasm (rectNSWE (y/2-z) 0 0 (x-50))
,sps0 $ PutChasm (rectNSWE y (y/2+z) 50 x)
<&> rmPmnts
<>~ [ sps0 $ PutChasm (rectNSWE (y / 2 - z) 0 0 (x -50))
, sps0 $ PutChasm (rectNSWE y (y / 2 + z) 50 x)
]
midChasm :: State LayoutVars Room
midChasm = do
x <- state $ randomR (200,300)
y <- state $ randomR (200,300)
x <- state $ randomR (200, 300)
y <- state $ randomR (200, 300)
r <- roomRectAutoLinks x y
cs <- join $ takeOne [cenoct x y,censquare x y]
shuffleLinks $ r
& rmLinks %~ setOutLinks (isMidEdgeLink r North)
& rmLinks %~ setInLinks (isMidEdgeLink r South)
& rmPmnts <>~ cs
cs <- join $ takeOne [cenoct x y, censquare x y]
shuffleLinks $
r
& rmLinks %~ setOutLinks (isMidEdgeLink r North)
& rmLinks %~ setInLinks (isMidEdgeLink r South)
& rmPmnts <>~ cs
where
censquare x y = do
z <- state $ randomR (40,60)
return [sps0 $ PutChasm (rectNSWE (y-z) z z (x-z))]
cenoct x y = return
[sps0 $ PutChasm $ (V2 (x/2) (y/2) +) <$> polyOrthDist 8 (min x y/2 - 25)]
z <- state $ randomR (40, 60)
return [sps0 $ PutChasm (rectNSWE (y - z) z z (x - z))]
cenoct x y =
return
[sps0 $ PutChasm $ (V2 (x / 2) (y / 2) +) <$> polyOrthDist 8 (min x y / 2 - 25)]
-- dia x y = [sps0 $ PutChasm [V2 ]
polyChasm :: Int -> Float -> State LayoutVars Room
polyChasm n x = roomNgon n x
polyChasm n x =
shuffleLinks
=<< ( roomNgon n x
<&> rmPmnts <>~ [sps0 $ PutChasm $ polyOrthDist n (x -30)]
<&> rmLinks %~ setOutLinks (\rl -> rl ^. rlPos . _y > 0)
<&> rmLinks %~ setInLinks (\rl -> rl ^. rlPos . _y < (5 - x))
)
polyChasmC :: Int -> Float -> State LayoutVars Room
polyChasmC n x =
roomNgon n x
<&> rmPmnts <>~ [sps0 $ PutChasm $ rectNSWE x (60 - x) (-40) 40]
<&> rmLinks %~ setInLinks (\rl -> PolyEdge 1 `S.member` (rl ^. rlType))
<&> rmLinks %~ setOutLinks (\rl -> PolyEdge (n -1) `S.member` (rl ^. rlType))
chasmSimpleMaze :: State LayoutVars Room
chasmSimpleMaze = join $ takeOne
[midChasm
,zChasm 25
,lChasm
,cChasm
]
chasmSimpleMaze =
join $
takeOne
[ midChasm
, zChasm 25
, lChasm
, cChasm
, pc1
, pc2
]
where
pc1 = do
i <- takeOne [6, 8]
x <- state $ randomR (100, 150)
polyChasm i x
pc2 = do
i <- takeOne [6, 8]
x <- state $ randomR (100, 150)
polyChasmC i x
tutLight :: State LayoutVars (MetaTree Room String)
tutLight = do
-- x <- roomRectAutoLinks 200 400
-- let y = x & rmLinks %~ setOutLinks (\rl -> OnEdge North `S.member` _rlType rl)
-- -- & rmLinks %~ setInLinks (\rl -> OnEdge South `S.member` _rlType rl)
-- -- & rmLinks %~ setLinkType InLink (isCornerLink SouthEast)
-- & rmLinks %~ setLinkType InLink (isMidEdgeLink x South)
x <- chasmSimpleMaze
return $ tToBTree "TutLight" $ treePost [x,cleatOnward corridor]
y <- chasmSimpleMaze
return $
tToBTree "TutLight" $
treePost
[ x
, corridor & rmPmnts .~ mempty
, removeLights y
, corridor & rmPmnts .~ mempty
, removeLights y
, cleatOnward corridor & rmPmnts .~ mempty
]
removeLights :: Room -> Room
removeLights = rmPmnts %~ mapMaybe f
where
f x = case x ^. plType of
PutLabel "light" -> Nothing
_ -> Just x
tutHub :: State LayoutVars (MetaTree Room String)
tutHub = do
(is,wbp) <- setTreeInts =<< critsRoom 2
(is, wbp) <- setTreeInts =<< critsRoom 2
i <- nextLayoutInt
j <- nextLayoutInt
k <- nextLayoutInt
let a gw = analyserByNthLinkWithPrompt
3 --(makeTermPara $ show is <> show (getRoomsFromInts is gw)
-- <> getCrsFromRooms' is gw)
let a gw =
analyserByNthLinkWithPrompt
3 --(makeTermPara $ show is <> show (getRoomsFromInts is gw)
-- <> getCrsFromRooms' is gw)
[]
(RequireDeadCreatures $ getCrsFromRooms is gw) k
(RequireDeadCreatures $ getCrsFromRooms is gw)
k
x <-
shuffleLinks
shuffleLinks
. analyserByDoorWithPrompt [] (RequireEquipment (AMMOMAG DRUMMAG)) i
. (rmInPmnt .:~ (0,a))
. (rmInPmnt .:~ (0, a))
. addDoorAtNthLinkToggleTerminal 1 ss j
=<< roomNgon 6 100
bcor <- treeAttachDeep (return door) <$> blockedCorridor
@@ -200,7 +253,7 @@ tutHub = do
x
[ treeFromPost [triggerDoorRoom i] r1
, treeFromPost [triggerDoorRoom j] r2
, (rmClusterStatus . csLinks . at OnwardCluster .~ Nothing)
, (rmClusterStatus . csLinks . at OnwardCluster .~ Nothing)
<$> treeAttachDeep wbp bcor
, treeFromPost [] (cleatOnward $ triggerDoorRoom k & rmInPmnt . ix 0 . _1 .~ 1)
]
@@ -218,12 +271,14 @@ tutHub = do
, makeTermLine ""
]
r x = roomRectAutoLinks 100 100 <&> rmPmnts .:~ sps (PS 50 0) (PutFlIt x)
t =
t =
putMessageTerminal
terminalColor
(defaultTerminal & tmBootLines .~ ss' <> tlSetStatus (TerminalPressTo "QUIT") <> tlDoEffect TmWdWdPowerDownTerminal)
& plSpot .~ rprBoolShift isUnusedLnk
(\(p, a) -> ((p + 10 *.* unitVectorAtAngle (a - pi/2), a),S.singleton UsedPosLow))
& plSpot
.~ rprBoolShift
isUnusedLnk
(\(p, a) -> ((p + 10 *.* unitVectorAtAngle (a - pi / 2), a), S.singleton UsedPosLow))
ss' =
[ makeTermLine "---------------------------------------------"
, makeTermLine "HOLD [CAPS] AND SCROLL"
@@ -231,22 +286,22 @@ tutHub = do
, makeTermLine " TO REARRANGE INVENTORY ITEMS"
, makeTermLine "---------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE") <>
[ makeTermLine "AMMO MAGS ARE NORMALLY LOADED BENEATH WEAPONS"
, makeTermLine " .-------."
, makeTermLine " BURSTRIFLE |DRUMMAG|"
, makeTermLine " <------^-------^"
, makeTermLine "---------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE") <>
[ makeTermLine "HOLD [RMB] TO AIM"
, makeTermLine " THEN CLICK [LMB] TO FIRE LOADED WEAPONS"
, makeTermLine "---------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE")
<> [ makeTermLine "AMMO MAGS ARE NORMALLY LOADED BENEATH WEAPONS"
, makeTermLine " .-------."
, makeTermLine " BURSTRIFLE |DRUMMAG|"
, makeTermLine " <------^-------^"
, makeTermLine "---------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE")
<> [ makeTermLine "HOLD [RMB] TO AIM"
, makeTermLine " THEN CLICK [LMB] TO FIRE LOADED WEAPONS"
, makeTermLine "---------------------------------------------"
]
getRoomsFromInts :: [Int] -> GenWorld -> IS.IntSet
getRoomsFromInts is gw
= foldMap IS.singleton $ IM.restrictKeys (gw ^. genInts) (IS.fromList is)
getRoomsFromInts is gw =
foldMap IS.singleton $ IM.restrictKeys (gw ^. genInts) (IS.fromList is)
getCrsFromRooms' :: [Int] -> GenWorld -> String
getCrsFromRooms' is gw = fmap h $ show $ foldMap f (IM.restrictKeys (gw ^. genRooms) js)
@@ -255,10 +310,11 @@ getCrsFromRooms' is gw = fmap h $ show $ foldMap f (IM.restrictKeys (gw ^. genRo
h x = x
js = getRoomsFromInts is gw
f rm = shortShow <$> rm ^.. rmPmnts . each . plType
--f rm = foldMap g $ rm ^. rmPmnts
--g x = case x ^. plType of
-- PutCrit _ -> [x ^?! plMID . _Just]
-- _ -> []
--f rm = foldMap g $ rm ^. rmPmnts
--g x = case x ^. plType of
-- PutCrit _ -> [x ^?! plMID . _Just]
-- _ -> []
getCrsFromRooms :: [Int] -> GenWorld -> [Int]
getCrsFromRooms is gw = foldMap f (IM.restrictKeys (gw ^. genRooms) js)
@@ -271,12 +327,13 @@ getCrsFromRooms is gw = foldMap f (IM.restrictKeys (gw ^. genRooms) js)
sensorTut :: [TerminalLine]
sensorTut =
[ makeTermLine "--------------------------------------------"
, makeTermLine "SOME TERMINALS DETECT EXTERNAL CONDITIONS"
, makeTermLine "WHILE ACTIVE THESE DISPLAY A SPINNING SYMBOL"
, makeTermLine " | / - \\"
, makeTermLine "--------------------------------------------"
]
[ makeTermLine "--------------------------------------------"
, makeTermLine "SOME TERMINALS DETECT EXTERNAL CONDITIONS"
, makeTermLine "WHILE ACTIVE THESE DISPLAY A SPINNING SYMBOL"
, makeTermLine " | / - \\"
, makeTermLine "--------------------------------------------"
]
-- <> tlSetStatus (TerminalPressTo "CONTINUE")
tutRezBox :: RandomGen g => State g Room
@@ -286,14 +343,16 @@ tutRezBox = do
roomRect 40 60 1 1
& rmPmnts
.~ [ sPS (V2 20 1) 0 $ PutLS ls
, Placement (PS 0 0) PutNothing Nothing Nothing $ \w _ -> Just $ putImmediateMessageTerminal
terminalColor
( defaultTerminal & tmBootLines .~ s w
<> tlSetStatus (TerminalPressTo "QUIT")
<> tlDoEffect TmWdWdPowerDownTerminal
-- <> tlDoEffect (TmWdWdLeaveTerminal "QUIT")
)
& plSpot .~ PS (V2 20 0) 0
, Placement (PS 0 0) PutNothing Nothing Nothing $ \w _ ->
Just $
putImmediateMessageTerminal
terminalColor
( defaultTerminal & tmBootLines .~ s w
<> tlSetStatus (TerminalPressTo "QUIT")
<> tlDoEffect TmWdWdPowerDownTerminal
-- <> tlDoEffect (TmWdWdLeaveTerminal "QUIT")
)
& plSpot .~ PS (V2 20 0) 0
]
& restrictInLinks (\(V2 _ h, _) -> h < 1)
& restrictOutLinks (\(V2 _ h, _) -> h > 59)
@@ -313,10 +372,10 @@ tutorialMessage1 i =
<> [ makeTermLine "USE [W]"
, makeTermLine " [A] [S]"
, makeTermLine " [D] TO MOVE"
, makeTermLine "--------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE") <>
[ makeTermLine "AFTER EXITING THIS TERMINAL YOUR INVENTORY"
, makeTermLine "--------------------------------------------"
]
<> tlSetStatus (TerminalPressTo "CONTINUE")
<> [ makeTermLine "AFTER EXITING THIS TERMINAL YOUR INVENTORY"
, makeTermLine " AND NEARBY OBJECTS WILL BE DISPLAYED"
, makeTermLine "--------------------------------------------"
]