Work on rocket/grenade launcher
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@@ -1,5 +1,5 @@
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module Dodge.Projectile.Create (
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createShell,
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-- createShell,
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createGShell,
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) where
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@@ -23,8 +23,10 @@ homingDrawType ht = case ht of
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createShell :: ProjectileHoming
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Bool
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-> ProjectileType
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-> Payload -> Muzzle -> Creature -> World -> World
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createShell homing mdetonator mscreen payload muz cr w = w
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createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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& updatescreen
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& updatedetonator
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& cWorld . lWorld . projectiles . at i
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@@ -39,27 +41,30 @@ createShell homing mdetonator mscreen payload muz cr w = w
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, _prjDir = dir
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, _prjSpin = 0
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, _prjPayload = payload
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, _prjTimer = 350
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, _prjTimer = lifespan
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, _prjUpdates =
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[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
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, TimePU
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, StartSpinPU 335 (_crID cr) spinamount
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, RemoteDirectionPU (350 - thrustdelay) 0 homing
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, ThrustPU (350 - thrustdelay) 0
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, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
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, ThrustPU (lifespan - thrustdelay) 0 smokestatus
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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]
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, _prjType = pjtype
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}
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where
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lifespan = 350
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spindrag = 1
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spinamount = 2
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thrustdelay = 20
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updatedetonator = fromMaybe id $ do
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screenid <- mdetonator
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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. apProjectiles
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.:~ i
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updatescreen = fromMaybe id $ do
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screenid <- homing ^? phRemoteID
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--screenid <- homing ^? phRemoteID
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screenid <- mscreen
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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@@ -71,8 +76,10 @@ createShell homing mdetonator mscreen payload muz cr w = w
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createGShell :: ProjectileHoming
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Bool
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-> ProjectileType
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-> Payload -> Muzzle -> Creature -> World -> World
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createGShell homing mdetonator mscreen payload muz cr w = w
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createGShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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& updatescreen
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& updatedetonator
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& cWorld . lWorld . projectiles . at i
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@@ -80,34 +87,44 @@ createGShell homing mdetonator mscreen payload muz cr w = w
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{ _prjPos = pos
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, _prjZ = 20
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, _prjZVel = 5
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, _prjVel = rotateV dir (V2 4 0) + cr ^. crPos - cr ^. crOldPos
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, _prjVel = rotateV dir (V2 speed 0) + cr ^. crPos - cr ^. crOldPos
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, _prjDraw = homingDrawType homing
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, _prjID = i
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, _prjAcc = rotateV dir (V2 3 0)
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, _prjDir = dir
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, _prjSpin = 0
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, _prjPayload = payload
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, _prjTimer = 350
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, _prjTimer = lifespan
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, _prjUpdates =
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[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
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, TimePU
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, StartSpinPU 335 (_crID cr) spinamount
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, RemoteDirectionPU (350 - thrustdelay) 0 homing
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, StartSpinPU (lifespan - 15) (_crID cr) spinamount
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, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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, ApplyGravityPU
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]
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] <> thrustorgrav
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, _prjType = pjtype
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}
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where
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speed = case pjtype of
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Grenade -> 4
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Rocket -> 1
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lifespan = case pjtype of
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Grenade -> 150
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Rocket -> 350
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thrustorgrav = case pjtype of
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Grenade -> [ApplyGravityPU]
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Rocket -> [ThrustPU (lifespan - thrustdelay) 0 smokestatus]
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spindrag = 1
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spinamount = 2
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thrustdelay = 20
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updatedetonator = fromMaybe id $ do
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screenid <- mdetonator
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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. apProjectiles
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.:~ i
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updatescreen = fromMaybe id $ do
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screenid <- homing ^? phRemoteID
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--screenid <- homing ^? phRemoteID
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screenid <- mscreen
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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@@ -3,6 +3,7 @@ module Dodge.Projectile.Update (
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updateProjectile,
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) where
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import Data.List (delete)
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import LensHelp
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import Control.Monad
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import Data.Foldable
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@@ -28,8 +29,8 @@ upProjectile pu pj = case pu of
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CollisionEffectPU mcontrolid mdetonatorid mscreenid -> shellCollisionCheck
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mcontrolid mdetonatorid mscreenid pj
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TimePU -> decTimMvVel pj
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ThrustPU st et
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| act st et -> doThrust pj
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ThrustPU st et smoke
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| act st et -> doThrust pj smoke
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| otherwise -> id
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StartSpinPU t cid spinamount
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| time == t -> trySpinByCID cid spinamount pj
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@@ -100,20 +101,22 @@ destroyProjectile mitid pjid w =
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guard $ itm == pjid
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return $ pointerToItemLocation loc . itUse . uaParams . apLinkedProjectile .~ Nothing
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doThrust :: Projectile -> World -> World
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doThrust pj w =
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doThrust :: Projectile -> Bool -> World -> World
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doThrust pj smoke w =
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w
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& randGen .~ g
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& cWorld . lWorld . projectiles . ix i . prjVel %~ (\v -> accel +.+ frict *.* v)
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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& makeFlamelet (oldPos -.- vel) (vel +.+ rotateV (pi + sparkD) accel) 3 10
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& shellTrailCloud
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trailage
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lifetime
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trailfadetime
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(addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
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where
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trailage = fst . randomR (300, 500) $ _randGen w
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trailfadetime = fst . randomR (100, 300) $ _randGen w
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lifetime = fst . randomR lt $ _randGen w
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lt | smoke = (50, 200)
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| otherwise = (300,500)
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trailfadetime = fst . randomR (100,300) $ _randGen w
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accel = _prjAcc pj
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i = _prjID pj
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oldPos = _prjPos pj
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@@ -198,7 +201,7 @@ explodeShell controlid mdetid screenid pj w =
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where
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updatedetonator = fromMaybe id $ do
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detid <- mdetid
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return $ pointerToItemID detid . itUse . uaParams . apLinkedProjectile %~ deleteif
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return $ pointerToItemID detid . itUse . uaParams . apProjectiles %~ delete pjid
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deleteif (Just x) | x == pjid = Nothing
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deleteif x = x
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updatecontroller = fromMaybe id $ do
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