Work on rocket/grenade launcher
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@@ -1,5 +1,5 @@
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module Dodge.Projectile.Create (
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createShell,
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-- createShell,
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createGShell,
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) where
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@@ -23,8 +23,10 @@ homingDrawType ht = case ht of
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createShell :: ProjectileHoming
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Bool
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-> ProjectileType
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-> Payload -> Muzzle -> Creature -> World -> World
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createShell homing mdetonator mscreen payload muz cr w = w
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createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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& updatescreen
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& updatedetonator
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& cWorld . lWorld . projectiles . at i
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@@ -39,27 +41,30 @@ createShell homing mdetonator mscreen payload muz cr w = w
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, _prjDir = dir
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, _prjSpin = 0
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, _prjPayload = payload
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, _prjTimer = 350
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, _prjTimer = lifespan
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, _prjUpdates =
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[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
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, TimePU
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, StartSpinPU 335 (_crID cr) spinamount
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, RemoteDirectionPU (350 - thrustdelay) 0 homing
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, ThrustPU (350 - thrustdelay) 0
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, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
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, ThrustPU (lifespan - thrustdelay) 0 smokestatus
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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]
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, _prjType = pjtype
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}
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where
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lifespan = 350
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spindrag = 1
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spinamount = 2
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thrustdelay = 20
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updatedetonator = fromMaybe id $ do
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screenid <- mdetonator
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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. apProjectiles
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.:~ i
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updatescreen = fromMaybe id $ do
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screenid <- homing ^? phRemoteID
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--screenid <- homing ^? phRemoteID
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screenid <- mscreen
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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@@ -71,8 +76,10 @@ createShell homing mdetonator mscreen payload muz cr w = w
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createGShell :: ProjectileHoming
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Bool
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-> ProjectileType
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-> Payload -> Muzzle -> Creature -> World -> World
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createGShell homing mdetonator mscreen payload muz cr w = w
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createGShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
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& updatescreen
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& updatedetonator
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& cWorld . lWorld . projectiles . at i
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@@ -80,34 +87,44 @@ createGShell homing mdetonator mscreen payload muz cr w = w
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{ _prjPos = pos
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, _prjZ = 20
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, _prjZVel = 5
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, _prjVel = rotateV dir (V2 4 0) + cr ^. crPos - cr ^. crOldPos
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, _prjVel = rotateV dir (V2 speed 0) + cr ^. crPos - cr ^. crOldPos
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, _prjDraw = homingDrawType homing
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, _prjID = i
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, _prjAcc = rotateV dir (V2 3 0)
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, _prjDir = dir
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, _prjSpin = 0
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, _prjPayload = payload
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, _prjTimer = 350
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, _prjTimer = lifespan
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, _prjUpdates =
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[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
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, TimePU
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, StartSpinPU 335 (_crID cr) spinamount
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, RemoteDirectionPU (350 - thrustdelay) 0 homing
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, StartSpinPU (lifespan - 15) (_crID cr) spinamount
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, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
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, ReduceSpinPU (1 - spindrag * 2 / 200)
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, ApplyGravityPU
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]
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] <> thrustorgrav
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, _prjType = pjtype
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}
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where
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speed = case pjtype of
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Grenade -> 4
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Rocket -> 1
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lifespan = case pjtype of
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Grenade -> 150
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Rocket -> 350
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thrustorgrav = case pjtype of
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Grenade -> [ApplyGravityPU]
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Rocket -> [ThrustPU (lifespan - thrustdelay) 0 smokestatus]
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spindrag = 1
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spinamount = 2
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thrustdelay = 20
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updatedetonator = fromMaybe id $ do
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screenid <- mdetonator
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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. apProjectiles
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.:~ i
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updatescreen = fromMaybe id $ do
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screenid <- homing ^? phRemoteID
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--screenid <- homing ^? phRemoteID
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screenid <- mscreen
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return $ pointerToItemID screenid . itUse . uaParams
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. apLinkedProjectile
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?~ i
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