Work on rocket/grenade launcher
This commit is contained in:
@@ -246,8 +246,9 @@ inventoryX c = case c of
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, rLauncher
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, rLauncher
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, megaShellMag
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, megaShellMag
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, homingModule
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, homingModule
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, smokeReducer
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, remoteScreen
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, remoteScreen
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, remoteController
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, joystick
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, remoteDetonator
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, remoteDetonator
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, rLauncherX 3
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, rLauncherX 3
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, megaShellMag
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, megaShellMag
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@@ -2,6 +2,7 @@ module Dodge.Creature.Impulse.UseItem (
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useSelectedItem,
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useSelectedItem,
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) where
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) where
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import Data.Foldable (foldl')
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import Dodge.DoubleTree
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import Dodge.DoubleTree
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import Control.Lens
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import Control.Lens
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import Control.Monad
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import Control.Monad
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@@ -20,9 +21,7 @@ import qualified IntMapHelp as IM
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useSelectedItem :: Int -> World -> World
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useSelectedItem :: Int -> World -> World
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useSelectedItem crid w = (worldEventFlags . at InventoryChange ?~ ()) . fromMaybe w $ do
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useSelectedItem crid w = (worldEventFlags . at InventoryChange ?~ ()) . fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix crid
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cr <- w ^? cWorld . lWorld . creatures . ix crid
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itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
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invid <- cr ^? crManipulation . manObject . imSelectedItem
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invid <- cr ^? crManipulation . manObject . imSelectedItem
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itmtree <- invRootTrees (_crInv cr) ^? ix itRef
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itmloc <- allInvLocs (_crInv cr) ^? ix invid . _2
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itmloc <- allInvLocs (_crInv cr) ^? ix invid . _2
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let usedloc = case useLocation itmloc of
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let usedloc = case useLocation itmloc of
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UseFromLocation -> itmloc ^. locLDT
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UseFromLocation -> itmloc ^. locLDT
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@@ -31,13 +30,15 @@ useSelectedItem crid w = (worldEventFlags . at InventoryChange ?~ ()) . fromMayb
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case usedloc ^. ldtValue . _2 of
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case usedloc ^. ldtValue . _2 of
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HeldPlatformSF ->
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HeldPlatformSF ->
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return $
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return $
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heldEffect (bimap _iatType fst3 itmtree) cr w
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heldEffect (bimap _iatType fst3 usedloc) cr w
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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GadgetPlatformSF ->
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GadgetPlatformSF ->
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return $
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return $
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heldEffect (bimap _iatType fst3 itmtree) cr w
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heldEffect (bimap _iatType fst3 usedloc) cr w
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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--EquipmentPlatformSF -> do
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RemoteDetonatorSF -> do
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guard (_crHammerPosition cr == HammerUp)
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return $ activateDetonator usedloc cr w
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_ | isJust $ itm ^? itUse . uequipEffect -> do
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_ | isJust $ itm ^? itUse . uequipEffect -> do
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guard (_crHammerPosition cr == HammerUp)
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guard (_crHammerPosition cr == HammerUp)
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invid' <- itm ^? itLocation . ilInvID
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invid' <- itm ^? itLocation . ilInvID
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@@ -46,11 +47,24 @@ useSelectedItem crid w = (worldEventFlags . at InventoryChange ?~ ()) . fromMayb
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where
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where
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fst3 (x,_,_) = x
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fst3 (x,_,_) = x
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activateDetonator
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:: LabelDoubleTree ItemLink ComposedItem -> Creature -> World
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-> World
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activateDetonator det _ w = (foldl' remoteDetonate w
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$ det ^. ldtValue . _1 . itUse . uaParams . apProjectiles)
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& pointerToItemID (det ^. ldtValue . _1 . itID) . itUse . uaParams . apProjectiles .~ []
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remoteDetonate :: World -> Int -> World
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remoteDetonate w pjid = w
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& cWorld . lWorld . projectiles . ix pjid . prjTimer .~ 0
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useLocation :: LocationLDT ItemLink ComposedItem -> UseFocus
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useLocation :: LocationLDT ItemLink ComposedItem -> UseFocus
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useLocation loc
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useLocation loc
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uequipEffect = UseFromLocation
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uequipEffect = UseFromLocation
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uaParams . apLinkedProjectile . _Just
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uaParams . apLinkedProjectile . _Just
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= UseFromLocation
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= UseFromLocation
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| isJust $ loc ^? locLDT . ldtValue . _1 . itUse . uaParams . apProjectiles . ix 0
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= UseFromLocation
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| otherwise = UseFromRoot
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| otherwise = UseFromRoot
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toggleEquipmentAt :: Int -> Creature -> World -> World
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toggleEquipmentAt :: Int -> Creature -> World -> World
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@@ -21,9 +21,10 @@ data ComposeLinkType
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| AmmoEffectLink
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| AmmoEffectLink
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| WeaponScopeLink
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| WeaponScopeLink
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| WeaponTargetingLink
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| WeaponTargetingLink
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| RemoteControllerLink
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| JoystickLink
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| RemoteScreenLink
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| RemoteScreenLink
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| RemoteDetonatorLink
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| RemoteDetonatorLink
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| SmokeReducerLink
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| AugmentedHUDLink
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| AugmentedHUDLink
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| FunctionChangeLink
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| FunctionChangeLink
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| MakeAutoLink
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| MakeAutoLink
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@@ -39,8 +40,9 @@ data ItemStructuralFunction
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| AugmentedHUDSF
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| AugmentedHUDSF
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| AmmoMagSF AmmoType
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| AmmoMagSF AmmoType
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| RemoteScreenSF
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| RemoteScreenSF
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| RemoteControllerSF
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| JoystickSF
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| RemoteDetonatorSF
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| RemoteDetonatorSF
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| SmokeReducerSF
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| UncomposableIsolateSF
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| UncomposableIsolateSF
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| AmmoModifierSF AmmoType
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| AmmoModifierSF AmmoType
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| AmmoTargetingSF AmmoType
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| AmmoTargetingSF AmmoType
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@@ -70,8 +70,9 @@ data AttachType
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= ZOOMSCOPE
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= ZOOMSCOPE
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| BULLETSYNTH
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| BULLETSYNTH
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| REMOTESCREEN
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| REMOTESCREEN
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| REMOTECONTROLLER
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| JOYSTICK
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| REMOTEDETONATOR
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| REMOTEDETONATOR
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| SMOKEREDUCER
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| HOMINGMODULE
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| HOMINGMODULE
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| AUGMENTEDHUD
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| AUGMENTEDHUD
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| SHELLPAYLOAD {_shellPayload :: Payload}
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| SHELLPAYLOAD {_shellPayload :: Payload}
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@@ -70,6 +70,8 @@ data TriggerType = AutoTrigger | HammerTrigger
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data AttachParams
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data AttachParams
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= APLinkProjectile
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= APLinkProjectile
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{_apLinkedProjectile :: Maybe Int}
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{_apLinkedProjectile :: Maybe Int}
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| APProjectiles
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{_apProjectiles :: [Int]}
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| APInt {_apInt :: Int}
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| APInt {_apInt :: Int}
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| APNothing
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| APNothing
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deriving (Eq, Show, Read)
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deriving (Eq, Show, Read)
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@@ -27,11 +27,12 @@ data ProjectileHoming
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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data ProjectileUpdate
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data ProjectileUpdate
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= ThrustPU {_pjuStart :: Int, _pjuEnd :: Int}
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= ThrustPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuSmokeless :: Bool}
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| StartSpinPU {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
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| StartSpinPU {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
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| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuControllerID :: ProjectileHoming}
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| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuControllerID :: ProjectileHoming}
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| ReduceSpinPU {_pjuReduceSpin :: Float}
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| ReduceSpinPU {_pjuReduceSpin :: Float}
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| DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt), _pjuTimer :: Int}
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| DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt)
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,_pjuTimer :: Int}
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| TimePU
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| TimePU
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| CollisionEffectPU {_pjuControlID :: Maybe (NewInt ItmInt)
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| CollisionEffectPU {_pjuControlID :: Maybe (NewInt ItmInt)
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,_pjuDetonatorID :: Maybe (NewInt ItmInt)
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,_pjuDetonatorID :: Maybe (NewInt ItmInt)
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@@ -11,6 +11,11 @@ import Data.Aeson.TH
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import Dodge.Data.Item.Use.Consumption.Ammo
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import Dodge.Data.Item.Use.Consumption.Ammo
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import Geometry.Data
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import Geometry.Data
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data ProjectileType
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= Grenade
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| Rocket
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data Projectile
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data Projectile
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= Shell
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= Shell
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{ _prjPos :: Point2
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{ _prjPos :: Point2
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@@ -25,8 +30,10 @@ data Projectile
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, _prjZ :: Float
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, _prjZ :: Float
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, _prjZVel :: Float
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, _prjZVel :: Float
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, _prjUpdates :: [ProjectileUpdate]
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, _prjUpdates :: [ProjectileUpdate]
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, _prjType :: ProjectileType
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}
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''Projectile
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makeLenses ''Projectile
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deriveJSON defaultOptions ''ProjectileType
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deriveJSON defaultOptions ''Projectile
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deriveJSON defaultOptions ''Projectile
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@@ -52,7 +52,7 @@ updateEnergyBall w eb
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)
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)
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where
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where
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p = eb ^. ebPos + eb ^. ebVel
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p = eb ^. ebPos + eb ^. ebVel
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(bp,bv) = fromMaybe (p,eb^.ebVel) $ bouncePoint (const True) 0.5 (eb ^. ebPos) p w
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(bp,bv) = fromMaybe (p,eb^.ebVel) $ bouncePoint (const True) 0 (eb ^. ebPos) p w
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-- (bp,bv) = fromMaybe (p,eb^.ebVel) $ bouncePoint (const True) 0.5 (eb ^. ebPos) p w
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-- (bp,bv) = fromMaybe (p,eb^.ebVel) $ bouncePoint (const True) 0.5 (eb ^. ebPos) p w
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incBallAt :: Point2 -> World -> World
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incBallAt :: Point2 -> World -> World
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+13
-7
@@ -594,11 +594,16 @@ determineProjectileTracking ::
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LabelDoubleTree ComposeLinkType Item ->
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LabelDoubleTree ComposeLinkType Item ->
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LabelDoubleTree ComposeLinkType Item ->
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LabelDoubleTree ComposeLinkType Item ->
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ProjectileHoming
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ProjectileHoming
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determineProjectileTracking magtree itmtree = case lookup RemoteControllerLink (magtree ^. ldtLeft) of
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determineProjectileTracking magtree itmtree = fromMaybe NoHoming $
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Just screen -> HomeUsingRemoteScreen (screen ^. ldtValue . itID)
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finddronecontrols <|> findexternaltracking
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Nothing -> fromMaybe NoHoming $ do
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where
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_ <- lookup AmmoTargetingLink (magtree ^. ldtLeft) -- should not have to give a direction
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finddronecontrols = do
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targetingtree <- lookup WeaponTargetingLink (itmtree ^. ldtRight) -- left or right for these
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screen <- lookup RemoteScreenLink (magtree ^. ldtLeft)
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_ <- lookup JoystickLink (screen ^. ldtLeft)
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return $ HomeUsingRemoteScreen (screen ^. ldtValue . itID)
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findexternaltracking = do
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_ <- lookup AmmoTargetingLink (magtree ^. ldtLeft)
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targetingtree <- lookup WeaponTargetingLink (itmtree ^. ldtRight)
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return $ HomeUsingTargeting (targetingtree ^. ldtValue . itID)
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return $ HomeUsingTargeting (targetingtree ^. ldtValue . itID)
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createProjectile ::
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createProjectile ::
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@@ -616,10 +621,11 @@ createProjectile magtree muz itmtree cr = fromMaybe failsound $ do
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lookup RemoteDetonatorLink (magtree ^. ldtLeft)
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lookup RemoteDetonatorLink (magtree ^. ldtLeft)
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rscreen = fmap (^. ldtValue . itID) $
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rscreen = fmap (^. ldtValue . itID) $
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lookup RemoteScreenLink (magtree ^. ldtLeft)
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lookup RemoteScreenLink (magtree ^. ldtLeft)
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issmokeless = isJust $ lookup SmokeReducerLink (magtree ^. ldtLeft)
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aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
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aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
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<|> ammoitem ^? itConsumables . magParams . ampPayload
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<|> ammoitem ^? itConsumables . magParams . ampPayload
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return $
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return $
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createShell homing rdetonate rscreen aparams muz cr
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createGShell homing rdetonate rscreen issmokeless Rocket aparams muz cr
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. startthesound
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. startthesound
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where
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where
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-- the sound should be moved to the projectile firing
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-- the sound should be moved to the projectile firing
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@@ -651,7 +657,7 @@ createGProjectile magtree muz itmtree cr = fromMaybe failsound $ do
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aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
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aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
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<|> ammoitem ^? itConsumables . magParams . ampPayload
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<|> ammoitem ^? itConsumables . magParams . ampPayload
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return $
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return $
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createGShell homing rdetonate rscreen aparams muz cr
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createGShell homing rdetonate rscreen False Grenade aparams muz cr
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. startthesound
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. startthesound
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where
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where
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-- the sound should be moved to the projectile firing
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-- the sound should be moved to the projectile firing
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+2
-1
@@ -39,8 +39,9 @@ itemFromAttachType at = case at of
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ZOOMSCOPE -> zoomScope
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ZOOMSCOPE -> zoomScope
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BULLETSYNTH -> bulletSynthesizer
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BULLETSYNTH -> bulletSynthesizer
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REMOTESCREEN -> remoteScreen
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REMOTESCREEN -> remoteScreen
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REMOTECONTROLLER -> remoteController
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JOYSTICK -> joystick
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REMOTEDETONATOR -> remoteDetonator
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REMOTEDETONATOR -> remoteDetonator
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SMOKEREDUCER -> smokeReducer
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-- ROCKETHOMER -> rocketHomer
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-- ROCKETHOMER -> rocketHomer
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HOMINGMODULE -> homingModule
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HOMINGMODULE -> homingModule
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AUGMENTEDHUD -> augmentedHUD
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AUGMENTEDHUD -> augmentedHUD
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@@ -72,8 +72,9 @@ showAttachItem t = case t of
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ZOOMSCOPE -> "ZOOMSCOPE"
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ZOOMSCOPE -> "ZOOMSCOPE"
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BULLETSYNTH -> "BSYNTH"
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BULLETSYNTH -> "BSYNTH"
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REMOTESCREEN -> "REM.SCREEN"
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REMOTESCREEN -> "REM.SCREEN"
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REMOTECONTROLLER -> "REM.CONTR0LR"
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JOYSTICK -> "JOYSTICK"
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REMOTEDETONATOR -> "REM.DETONATR"
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REMOTEDETONATOR -> "REM.DETONATR"
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SMOKEREDUCER -> "SMOKE.REDUCR"
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HOMINGMODULE -> "HOMING MOD"
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HOMINGMODULE -> "HOMING MOD"
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AUGMENTEDHUD -> "AUGMENTED HUD"
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AUGMENTEDHUD -> "AUGMENTED HUD"
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SHELLPAYLOAD x -> show x
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SHELLPAYLOAD x -> show x
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@@ -99,6 +100,7 @@ itemNumberDisplay cr ci
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| Just x <- ci ^? _1 . itConsumables . magLoadStatus . iaLoaded = [shortShow x]
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| Just x <- ci ^? _1 . itConsumables . magLoadStatus . iaLoaded = [shortShow x]
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| UseAttach (APInt i) <- ci ^. _1 . itUse = [show i]
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| UseAttach (APInt i) <- ci ^. _1 . itUse = [show i]
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| UseAttach (APLinkProjectile i) <- ci ^. _1 . itUse = [show i]
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| UseAttach (APLinkProjectile i) <- ci ^. _1 . itUse = [show i]
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| UseAttach (APProjectiles x) <- ci ^. _1 . itUse = [show x]
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| UseScope OpticScope{_opticZoom = x} <- ci ^. _1 . itUse = [shortShow x]
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| UseScope OpticScope{_opticZoom = x} <- ci ^. _1 . itUse = [shortShow x]
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| otherwise = mempty
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| otherwise = mempty
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|
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@@ -67,7 +67,6 @@ itemToBreakLists itm itmf = case (itm ^. itType, itmf) of
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let screenanddet = case atype of
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let screenanddet = case atype of
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LauncherAmmo -> [ (RemoteScreenSF, RemoteScreenLink)
|
LauncherAmmo -> [ (RemoteScreenSF, RemoteScreenLink)
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, (RemoteDetonatorSF, RemoteDetonatorLink)
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, (RemoteDetonatorSF, RemoteDetonatorLink)
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, (RemoteControllerSF, RemoteControllerLink)
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]
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]
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_ -> []
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_ -> []
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return
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return
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@@ -76,9 +75,13 @@ itemToBreakLists itm itmf = case (itm ^. itType, itmf) of
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, (AmmoTargetingSF atype, AmmoTargetingLink)
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, (AmmoTargetingSF atype, AmmoTargetingLink)
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, (AmmoPayloadSF atype, AmmoPayloadLink)
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, (AmmoPayloadSF atype, AmmoPayloadLink)
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, (AmmoEffectSF atype, AmmoEffectLink)
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, (AmmoEffectSF atype, AmmoEffectLink)
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, (SmokeReducerSF, SmokeReducerLink)
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] <> screenanddet
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] <> screenanddet
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, []
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, []
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)
|
)
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|
(_, RemoteScreenSF) ->
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( [(JoystickSF, JoystickLink)]
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|
, [])
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(_, WeaponTargetingSF) -> (getAmmoLinks itm ++ [(AugmentedHUDSF, AugmentedHUDLink)], [])
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(_, WeaponTargetingSF) -> (getAmmoLinks itm ++ [(AugmentedHUDSF, AugmentedHUDLink)], [])
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(ATTACH BULLETSYNTH, _) ->
|
(ATTACH BULLETSYNTH, _) ->
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([(AmmoMagSF ElectricalAmmo, AmmoInLink 0 ElectricalAmmo)], [])
|
([(AmmoMagSF ElectricalAmmo, AmmoInLink 0 ElectricalAmmo)], [])
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@@ -107,8 +110,9 @@ itemToFunction itm = case itm ^. itType of
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|||||||
AmmoMagSF amtype
|
AmmoMagSF amtype
|
||||||
AMMOMAG{} -> maybe UncomposableIsolateSF AmmoMagSF $ itm ^? itConsumables . magType
|
AMMOMAG{} -> maybe UncomposableIsolateSF AmmoMagSF $ itm ^? itConsumables . magType
|
||||||
ATTACH REMOTESCREEN -> RemoteScreenSF
|
ATTACH REMOTESCREEN -> RemoteScreenSF
|
||||||
ATTACH REMOTECONTROLLER -> RemoteControllerSF
|
ATTACH JOYSTICK -> JoystickSF
|
||||||
ATTACH REMOTEDETONATOR -> RemoteDetonatorSF
|
ATTACH REMOTEDETONATOR -> RemoteDetonatorSF
|
||||||
|
ATTACH SMOKEREDUCER -> SmokeReducerSF
|
||||||
ATTACH BULLETSYNTH -> AmmoModifierSF BulletAmmo
|
ATTACH BULLETSYNTH -> AmmoModifierSF BulletAmmo
|
||||||
ATTACH ZOOMSCOPE -> WeaponScopeSF
|
ATTACH ZOOMSCOPE -> WeaponScopeSF
|
||||||
ATTACH HOMINGMODULE -> AmmoTargetingSF LauncherAmmo
|
ATTACH HOMINGMODULE -> AmmoTargetingSF LauncherAmmo
|
||||||
|
|||||||
@@ -18,8 +18,9 @@ itemInvColor ci = case ci ^. _2 of
|
|||||||
AugmentedHUDSF -> rose
|
AugmentedHUDSF -> rose
|
||||||
AmmoMagSF{} -> red
|
AmmoMagSF{} -> red
|
||||||
RemoteScreenSF -> azure
|
RemoteScreenSF -> azure
|
||||||
RemoteControllerSF -> azure
|
JoystickSF -> azure
|
||||||
RemoteDetonatorSF -> azure
|
RemoteDetonatorSF -> azure
|
||||||
|
SmokeReducerSF -> azure
|
||||||
UncomposableIsolateSF -> greyN 0.5
|
UncomposableIsolateSF -> greyN 0.5
|
||||||
AmmoModifierSF{} -> orange
|
AmmoModifierSF{} -> orange
|
||||||
AmmoTargetingSF{} -> green
|
AmmoTargetingSF{} -> green
|
||||||
|
|||||||
@@ -3,13 +3,14 @@ module Dodge.Item.Scope (
|
|||||||
zoomScope,
|
zoomScope,
|
||||||
targetingScope,
|
targetingScope,
|
||||||
remoteScreen,
|
remoteScreen,
|
||||||
remoteController,
|
joystick,
|
||||||
remoteDetonator,
|
remoteDetonator,
|
||||||
homingModule,
|
homingModule,
|
||||||
-- bulletTargetingModule,
|
-- bulletTargetingModule,
|
||||||
augmentedHUD,
|
augmentedHUD,
|
||||||
bulletModule,
|
bulletModule,
|
||||||
bulletPayloadModule,
|
bulletPayloadModule,
|
||||||
|
smokeReducer,
|
||||||
) where
|
) where
|
||||||
|
|
||||||
import Dodge.Item.Attach
|
import Dodge.Item.Attach
|
||||||
@@ -61,8 +62,11 @@ remoteScreen = makeAttach REMOTESCREEN
|
|||||||
|
|
||||||
remoteDetonator :: Item
|
remoteDetonator :: Item
|
||||||
remoteDetonator = makeAttach REMOTEDETONATOR
|
remoteDetonator = makeAttach REMOTEDETONATOR
|
||||||
& itUse . uaParams .~ APLinkProjectile Nothing
|
& itUse . uaParams .~ APProjectiles []
|
||||||
|
|
||||||
remoteController :: Item
|
joystick :: Item
|
||||||
remoteController = makeAttach REMOTECONTROLLER
|
joystick = makeAttach JOYSTICK
|
||||||
& itUse . uaParams .~ APLinkProjectile Nothing
|
-- & itUse . uaParams .~ APLinkProjectile Nothing
|
||||||
|
|
||||||
|
smokeReducer :: Item
|
||||||
|
smokeReducer = makeAttach SMOKEREDUCER
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
module Dodge.Projectile.Create (
|
module Dodge.Projectile.Create (
|
||||||
createShell,
|
-- createShell,
|
||||||
createGShell,
|
createGShell,
|
||||||
) where
|
) where
|
||||||
|
|
||||||
@@ -23,8 +23,10 @@ homingDrawType ht = case ht of
|
|||||||
createShell :: ProjectileHoming
|
createShell :: ProjectileHoming
|
||||||
-> Maybe (NewInt ItmInt)
|
-> Maybe (NewInt ItmInt)
|
||||||
-> Maybe (NewInt ItmInt)
|
-> Maybe (NewInt ItmInt)
|
||||||
|
-> Bool
|
||||||
|
-> ProjectileType
|
||||||
-> Payload -> Muzzle -> Creature -> World -> World
|
-> Payload -> Muzzle -> Creature -> World -> World
|
||||||
createShell homing mdetonator mscreen payload muz cr w = w
|
createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
|
||||||
& updatescreen
|
& updatescreen
|
||||||
& updatedetonator
|
& updatedetonator
|
||||||
& cWorld . lWorld . projectiles . at i
|
& cWorld . lWorld . projectiles . at i
|
||||||
@@ -39,27 +41,30 @@ createShell homing mdetonator mscreen payload muz cr w = w
|
|||||||
, _prjDir = dir
|
, _prjDir = dir
|
||||||
, _prjSpin = 0
|
, _prjSpin = 0
|
||||||
, _prjPayload = payload
|
, _prjPayload = payload
|
||||||
, _prjTimer = 350
|
, _prjTimer = lifespan
|
||||||
, _prjUpdates =
|
, _prjUpdates =
|
||||||
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
|
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
|
||||||
, TimePU
|
, TimePU
|
||||||
, StartSpinPU 335 (_crID cr) spinamount
|
, StartSpinPU 335 (_crID cr) spinamount
|
||||||
, RemoteDirectionPU (350 - thrustdelay) 0 homing
|
, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
|
||||||
, ThrustPU (350 - thrustdelay) 0
|
, ThrustPU (lifespan - thrustdelay) 0 smokestatus
|
||||||
, ReduceSpinPU (1 - spindrag * 2 / 200)
|
, ReduceSpinPU (1 - spindrag * 2 / 200)
|
||||||
]
|
]
|
||||||
|
, _prjType = pjtype
|
||||||
}
|
}
|
||||||
where
|
where
|
||||||
|
lifespan = 350
|
||||||
spindrag = 1
|
spindrag = 1
|
||||||
spinamount = 2
|
spinamount = 2
|
||||||
thrustdelay = 20
|
thrustdelay = 20
|
||||||
updatedetonator = fromMaybe id $ do
|
updatedetonator = fromMaybe id $ do
|
||||||
screenid <- mdetonator
|
screenid <- mdetonator
|
||||||
return $ pointerToItemID screenid . itUse . uaParams
|
return $ pointerToItemID screenid . itUse . uaParams
|
||||||
. apLinkedProjectile
|
. apProjectiles
|
||||||
?~ i
|
.:~ i
|
||||||
updatescreen = fromMaybe id $ do
|
updatescreen = fromMaybe id $ do
|
||||||
screenid <- homing ^? phRemoteID
|
--screenid <- homing ^? phRemoteID
|
||||||
|
screenid <- mscreen
|
||||||
return $ pointerToItemID screenid . itUse . uaParams
|
return $ pointerToItemID screenid . itUse . uaParams
|
||||||
. apLinkedProjectile
|
. apLinkedProjectile
|
||||||
?~ i
|
?~ i
|
||||||
@@ -71,8 +76,10 @@ createShell homing mdetonator mscreen payload muz cr w = w
|
|||||||
createGShell :: ProjectileHoming
|
createGShell :: ProjectileHoming
|
||||||
-> Maybe (NewInt ItmInt)
|
-> Maybe (NewInt ItmInt)
|
||||||
-> Maybe (NewInt ItmInt)
|
-> Maybe (NewInt ItmInt)
|
||||||
|
-> Bool
|
||||||
|
-> ProjectileType
|
||||||
-> Payload -> Muzzle -> Creature -> World -> World
|
-> Payload -> Muzzle -> Creature -> World -> World
|
||||||
createGShell homing mdetonator mscreen payload muz cr w = w
|
createGShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
|
||||||
& updatescreen
|
& updatescreen
|
||||||
& updatedetonator
|
& updatedetonator
|
||||||
& cWorld . lWorld . projectiles . at i
|
& cWorld . lWorld . projectiles . at i
|
||||||
@@ -80,34 +87,44 @@ createGShell homing mdetonator mscreen payload muz cr w = w
|
|||||||
{ _prjPos = pos
|
{ _prjPos = pos
|
||||||
, _prjZ = 20
|
, _prjZ = 20
|
||||||
, _prjZVel = 5
|
, _prjZVel = 5
|
||||||
, _prjVel = rotateV dir (V2 4 0) + cr ^. crPos - cr ^. crOldPos
|
, _prjVel = rotateV dir (V2 speed 0) + cr ^. crPos - cr ^. crOldPos
|
||||||
, _prjDraw = homingDrawType homing
|
, _prjDraw = homingDrawType homing
|
||||||
, _prjID = i
|
, _prjID = i
|
||||||
, _prjAcc = rotateV dir (V2 3 0)
|
, _prjAcc = rotateV dir (V2 3 0)
|
||||||
, _prjDir = dir
|
, _prjDir = dir
|
||||||
, _prjSpin = 0
|
, _prjSpin = 0
|
||||||
, _prjPayload = payload
|
, _prjPayload = payload
|
||||||
, _prjTimer = 350
|
, _prjTimer = lifespan
|
||||||
, _prjUpdates =
|
, _prjUpdates =
|
||||||
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
|
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
|
||||||
, TimePU
|
, TimePU
|
||||||
, StartSpinPU 335 (_crID cr) spinamount
|
, StartSpinPU (lifespan - 15) (_crID cr) spinamount
|
||||||
, RemoteDirectionPU (350 - thrustdelay) 0 homing
|
, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
|
||||||
, ReduceSpinPU (1 - spindrag * 2 / 200)
|
, ReduceSpinPU (1 - spindrag * 2 / 200)
|
||||||
, ApplyGravityPU
|
] <> thrustorgrav
|
||||||
]
|
, _prjType = pjtype
|
||||||
}
|
}
|
||||||
where
|
where
|
||||||
|
speed = case pjtype of
|
||||||
|
Grenade -> 4
|
||||||
|
Rocket -> 1
|
||||||
|
lifespan = case pjtype of
|
||||||
|
Grenade -> 150
|
||||||
|
Rocket -> 350
|
||||||
|
thrustorgrav = case pjtype of
|
||||||
|
Grenade -> [ApplyGravityPU]
|
||||||
|
Rocket -> [ThrustPU (lifespan - thrustdelay) 0 smokestatus]
|
||||||
spindrag = 1
|
spindrag = 1
|
||||||
spinamount = 2
|
spinamount = 2
|
||||||
thrustdelay = 20
|
thrustdelay = 20
|
||||||
updatedetonator = fromMaybe id $ do
|
updatedetonator = fromMaybe id $ do
|
||||||
screenid <- mdetonator
|
screenid <- mdetonator
|
||||||
return $ pointerToItemID screenid . itUse . uaParams
|
return $ pointerToItemID screenid . itUse . uaParams
|
||||||
. apLinkedProjectile
|
. apProjectiles
|
||||||
?~ i
|
.:~ i
|
||||||
updatescreen = fromMaybe id $ do
|
updatescreen = fromMaybe id $ do
|
||||||
screenid <- homing ^? phRemoteID
|
--screenid <- homing ^? phRemoteID
|
||||||
|
screenid <- mscreen
|
||||||
return $ pointerToItemID screenid . itUse . uaParams
|
return $ pointerToItemID screenid . itUse . uaParams
|
||||||
. apLinkedProjectile
|
. apLinkedProjectile
|
||||||
?~ i
|
?~ i
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ module Dodge.Projectile.Update (
|
|||||||
updateProjectile,
|
updateProjectile,
|
||||||
) where
|
) where
|
||||||
|
|
||||||
|
import Data.List (delete)
|
||||||
import LensHelp
|
import LensHelp
|
||||||
import Control.Monad
|
import Control.Monad
|
||||||
import Data.Foldable
|
import Data.Foldable
|
||||||
@@ -28,8 +29,8 @@ upProjectile pu pj = case pu of
|
|||||||
CollisionEffectPU mcontrolid mdetonatorid mscreenid -> shellCollisionCheck
|
CollisionEffectPU mcontrolid mdetonatorid mscreenid -> shellCollisionCheck
|
||||||
mcontrolid mdetonatorid mscreenid pj
|
mcontrolid mdetonatorid mscreenid pj
|
||||||
TimePU -> decTimMvVel pj
|
TimePU -> decTimMvVel pj
|
||||||
ThrustPU st et
|
ThrustPU st et smoke
|
||||||
| act st et -> doThrust pj
|
| act st et -> doThrust pj smoke
|
||||||
| otherwise -> id
|
| otherwise -> id
|
||||||
StartSpinPU t cid spinamount
|
StartSpinPU t cid spinamount
|
||||||
| time == t -> trySpinByCID cid spinamount pj
|
| time == t -> trySpinByCID cid spinamount pj
|
||||||
@@ -100,19 +101,21 @@ destroyProjectile mitid pjid w =
|
|||||||
guard $ itm == pjid
|
guard $ itm == pjid
|
||||||
return $ pointerToItemLocation loc . itUse . uaParams . apLinkedProjectile .~ Nothing
|
return $ pointerToItemLocation loc . itUse . uaParams . apLinkedProjectile .~ Nothing
|
||||||
|
|
||||||
doThrust :: Projectile -> World -> World
|
doThrust :: Projectile -> Bool -> World -> World
|
||||||
doThrust pj w =
|
doThrust pj smoke w =
|
||||||
w
|
w
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
& cWorld . lWorld . projectiles . ix i . prjVel %~ (\v -> accel +.+ frict *.* v)
|
& cWorld . lWorld . projectiles . ix i . prjVel %~ (\v -> accel +.+ frict *.* v)
|
||||||
& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
|
& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
|
||||||
& makeFlamelet (oldPos -.- vel) (vel +.+ rotateV (pi + sparkD) accel) 3 10
|
& makeFlamelet (oldPos -.- vel) (vel +.+ rotateV (pi + sparkD) accel) 3 10
|
||||||
& shellTrailCloud
|
& shellTrailCloud
|
||||||
trailage
|
lifetime
|
||||||
trailfadetime
|
trailfadetime
|
||||||
(addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
|
(addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
|
||||||
where
|
where
|
||||||
trailage = fst . randomR (300, 500) $ _randGen w
|
lifetime = fst . randomR lt $ _randGen w
|
||||||
|
lt | smoke = (50, 200)
|
||||||
|
| otherwise = (300,500)
|
||||||
trailfadetime = fst . randomR (100,300) $ _randGen w
|
trailfadetime = fst . randomR (100,300) $ _randGen w
|
||||||
accel = _prjAcc pj
|
accel = _prjAcc pj
|
||||||
i = _prjID pj
|
i = _prjID pj
|
||||||
@@ -198,7 +201,7 @@ explodeShell controlid mdetid screenid pj w =
|
|||||||
where
|
where
|
||||||
updatedetonator = fromMaybe id $ do
|
updatedetonator = fromMaybe id $ do
|
||||||
detid <- mdetid
|
detid <- mdetid
|
||||||
return $ pointerToItemID detid . itUse . uaParams . apLinkedProjectile %~ deleteif
|
return $ pointerToItemID detid . itUse . uaParams . apProjectiles %~ delete pjid
|
||||||
deleteif (Just x) | x == pjid = Nothing
|
deleteif (Just x) | x == pjid = Nothing
|
||||||
deleteif x = x
|
deleteif x = x
|
||||||
updatecontroller = fromMaybe id $ do
|
updatecontroller = fromMaybe id $ do
|
||||||
|
|||||||
@@ -84,6 +84,6 @@ makeExplosionAt p vel w =
|
|||||||
fVs' = zipWith (+.+) fVs $ map inversePushOut fPs'
|
fVs' = zipWith (+.+) fVs $ map inversePushOut fPs'
|
||||||
sizes = randomRs (2, 9) $ _randGen w
|
sizes = randomRs (2, 9) $ _randGen w
|
||||||
times = randomRs (15, 20) $ _randGen w
|
times = randomRs (15, 20) $ _randGen w
|
||||||
mF q v size time = makeFlamelet (q - (v + 2* vel)) (v + vel) size time
|
mF q v size time = makeFlamelet (q - (2*v + 2* vel)) (v + vel) size time
|
||||||
newFs = zipWith3 (mF p) (zipWith (+) fPs' (fmap (3 *.*) fVs')) sizes times
|
newFs = zipWith3 (mF p) (zipWith (+) fPs' (fmap (3 *.*) fVs')) sizes times
|
||||||
addFlames w' = foldl' (flip ($)) w' newFs
|
addFlames w' = foldl' (flip ($)) w' newFs
|
||||||
|
|||||||
@@ -301,6 +301,7 @@ inSegArea a b c = param >= 0 && param <= dotV (b -.- a) (b -.- a)
|
|||||||
param = dotV (b -.- a) (c -.- a)
|
param = dotV (b -.- a) (c -.- a)
|
||||||
|
|
||||||
-- I suspect that this may not be correct...
|
-- I suspect that this may not be correct...
|
||||||
|
-- it should probably use closestPointOnSeg
|
||||||
intersectCircSeg :: Point2 -> Float -> Point2 -> Point2 -> [Point2]
|
intersectCircSeg :: Point2 -> Float -> Point2 -> Point2 -> [Point2]
|
||||||
intersectCircSeg c r a b
|
intersectCircSeg c r a b
|
||||||
| y < 0 = []
|
| y < 0 = []
|
||||||
|
|||||||
Reference in New Issue
Block a user