Cleanup
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@@ -55,13 +55,13 @@ moveZoomCamera uv = uv
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vfoffset = do
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iscam <- yourItem w ^? _Just . itScope . scopeIsCamera
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guard iscam
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guard (SDL.ButtonRight `M.member` _mouseButtons (_cWorld w))
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guard (SDL.ButtonRight `M.member` _mouseButtons w)
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yourItem w ^? _Just . itScope . scopePos
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mscopeoffset = do
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guard (SDL.ButtonRight `M.member` _mouseButtons (_cWorld w))
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guard (SDL.ButtonRight `M.member` _mouseButtons w)
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yourItem w ^? _Just . itScope . scopePos
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newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
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offset = rotateV (_cameraRot (_cWorld w)) $ ((newzoom - newDefaultZoom)/(newDefaultZoom*newzoom)) *.* _mousePos (_cWorld w)
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offset = rotateV (_cameraRot (_cWorld w)) $ ((newzoom - newDefaultZoom)/(newDefaultZoom*newzoom)) *.* _mousePos w
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--newzoom = changeZoom (_cameraZoom w) idealZoom'
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newzoom = case yourItem w ^? _Just . itScope of
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Just zs@ZoomScope {} -> _scopeZoom zs
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@@ -93,7 +93,7 @@ moveZoomCamera uv = uv
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updateScopeZoom :: World -> World
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updateScopeZoom w
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| SDL.ButtonRight `M.member` _mouseButtons (_cWorld w)
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| SDL.ButtonRight `M.member` _mouseButtons w
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= case w ^? cWorld . creatures . ix 0 . crInv . ix (crSel (_creatures (_cWorld w) IM.! 0))
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. itScope . scopeZoomChange of
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Just x
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@@ -127,7 +127,7 @@ zoomInLongGun w
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wp = _crInv (_creatures (_cWorld w) IM.! 0) IM.! crSel (_creatures (_cWorld w) IM.! 0)
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Just currentZoom = wp ^? itScope . scopeZoom
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newzoom = (wp ^?! itScope . scopeZoom) / zoomSpeed
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mousep = rotateV (_cameraRot (_cWorld w)) $ _mousePos (_cWorld w)
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mousep = rotateV (_cameraRot (_cWorld w)) $ _mousePos w
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zoomOutLongGun :: World -> World
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zoomOutLongGun w
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@@ -146,7 +146,7 @@ zoomOutLongGun w
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ifConfigWallRotate :: Configuration -> World -> World
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ifConfigWallRotate cfig w
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| _gameplay_rotate_to_wall cfig && not (SDL.ButtonRight `M.member` _mouseButtons (_cWorld w))
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| _gameplay_rotate_to_wall cfig && not (SDL.ButtonRight `M.member` _mouseButtons w)
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= rotateToOverlappingWall w
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| otherwise = w
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@@ -185,8 +185,8 @@ rotateCamera cfig w
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| keyr = rotateCameraBy (-0.025) w
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| otherwise = ifConfigWallRotate cfig w
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where
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keyl = SDL.ScancodeQ `Set.member` _keys (_cWorld w) && notAtTerminal w
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keyr = SDL.ScancodeE `Set.member` _keys (_cWorld w) && notAtTerminal w
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keyl = SDL.ScancodeQ `Set.member` _keys w && notAtTerminal w
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keyr = SDL.ScancodeE `Set.member` _keys w && notAtTerminal w
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-- TODO check where/how this is used
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notAtTerminal :: World -> Bool
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