Start simplifying mouse inventory selection

This commit is contained in:
2024-10-24 11:47:51 +01:00
parent 9e3d8ae6b0
commit 5ca440ca67
9 changed files with 270 additions and 227 deletions
+48 -35
View File
@@ -5,6 +5,7 @@ module Dodge.Inventory (
destroyInvItem,
updateCloseObjects,
changeSwapSel,
augInvDirectSelect,
scrollAugInvSel,
crNumFreeSlots,
crInvSize,
@@ -14,9 +15,6 @@ module Dodge.Inventory (
swapInvItems,
) where
import NewInt
import Dodge.Inventory.Location
import Dodge.Inventory.RBList
import Control.Applicative
import Data.Maybe
import Dodge.Base
@@ -26,19 +24,23 @@ import Dodge.Data.World
import Dodge.Euse
import Dodge.Inventory.CheckSlots
import Dodge.Inventory.CloseObject
import Dodge.Inventory.Location
import Dodge.Inventory.RBList
import Dodge.ItEffect
import Dodge.SelectionSections
import Geometry
import qualified IntMapHelp as IM
import LensHelp
import ListHelp
import NewInt
--import Padding
-- TODO check what happens to selection index when dropping non-selected items
-- should consider never fully destroying items, but assigning a flag saying how
-- they were moved from play
destroyInvItem ::
destroyInvItem ::
Int ->
-- | Inventory position
Int ->
@@ -58,31 +60,30 @@ rmInvItem ::
Int ->
World ->
World
rmInvItem cid invid w = w
& doanyitemeffect
& dounequipfunction --the ordering of these is
& pointcid . crInv %~ f -- important
& removeAnySlotEquipment
& pointcid . crEquipment . each %~ g
& pointcid . crInvEquipped %~ IM.delete invid
& pointcid . crInvEquipped %~ IM.mapKeys g
& removeanyactivation
& pointcid . crHotkeys . each %~ g
& pointcid . crInvHotkeys %~ IM.delete invid
& pointcid . crInvHotkeys %~ IM.mapKeys g
& updateselection
& pointcid %~ updateRootItemID
& worldEventFlags . at InventoryChange ?~ ()
-- & updateCreatureItemLocations cid
rmInvItem cid invid w =
w
& doanyitemeffect
& dounequipfunction --the ordering of these is
& pointcid . crInv %~ f -- important
& removeAnySlotEquipment
& pointcid . crEquipment . each %~ g
& pointcid . crInvEquipped %~ IM.delete invid
& pointcid . crInvEquipped %~ IM.mapKeys g
& removeanyactivation
& pointcid . crHotkeys . each %~ g
& pointcid . crInvHotkeys %~ IM.delete invid
& pointcid . crInvHotkeys %~ IM.mapKeys g
& updateselection
& pointcid %~ updateRootItemID
& worldEventFlags . at InventoryChange ?~ ()
where
-- & updateCreatureItemLocations cid
pointcid = cWorld . lWorld . creatures . ix cid
updateselection
| cid == 0 && cr ^? crManipulation . manObject . imSelectedItem == Just invid =
scrollAugInvSel (-1) . scrollAugInvSel 1-- . updateInventorySectionItems
scrollAugInvSel (-1) . scrollAugInvSel 1 -- . updateInventorySectionItems
| otherwise =
pointcid . crManipulation . manObject . imSelectedItem %~ g
@@ -131,12 +132,17 @@ updateCloseObjects w =
. filter ((/=) BtNoLabel . _btState)
. IM.elems
$ w ^. cWorld . lWorld . buttons
currentClose = filt $ map Left (IM.elems $ w ^. cWorld . lWorld . floorItems . unNIntMap)
++ activeButtons
currentClose =
filt $
map Left (IM.elems $ w ^. cWorld . lWorld . floorItems . unNIntMap)
++ activeButtons
oldClose = filt $ mapMaybe updatebyid $ w ^. hud . closeObjects
oldCloseFiltered = intersectBy closeObjEq oldClose currentClose
updatebyid (Left flid) = fmap Left $ w ^? cWorld . lWorld . floorItems . unNIntMap
. ix (_unNInt $ _flItID flid)
updatebyid (Left flid) =
fmap Left $
w
^? cWorld . lWorld . floorItems . unNIntMap
. ix (_unNInt $ _flItID flid)
updatebyid (Right btid) = fmap Right $ w ^? cWorld . lWorld . buttons . ix (_btID btid)
changeSwapSel :: Int -> World -> World
@@ -173,17 +179,17 @@ swapInvItems f i w = fromMaybe w $ do
ss <- w ^? hud . hudElement . diSections . sssSections . ix 0 . ssItems
k <- f i ss
let updateselection = case w ^? hud . hudElement . diSections . sssExtra . sssSelPos . _Just of
Just (0,j) | j == k -> hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ i
Just (0,j) | j == i -> hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ k
Just (0, j) | j == k -> hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ i
Just (0, j) | j == i -> hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ k
_ -> id
return $
w & cWorld . lWorld . creatures . ix 0 %~ updatecreature k
& updateselection
& worldEventFlags . at InventoryChange ?~ ()
& cWorld . lWorld %~ crUpdateItemLocations 0
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0 -- the double application is inefficient, but necessary without further changes
-- a rethink is maybe in order
& cWorld . lWorld %~ crUpdateItemLocations 0
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0 -- the double application is inefficient, but necessary without further changes
-- a rethink is maybe in order
where
updatecreature k =
(crInv %~ IM.safeSwapKeys i k)
@@ -208,6 +214,14 @@ changeSwapWith f w = case w ^? hud . hudElement . diSections . sssExtra . sssSel
Just (3, i) -> w & changeSwapClose f i
_ -> w
augInvDirectSelect :: (Int, Int) -> World -> World
augInvDirectSelect (i, j) w =
w
& hud . hudElement . diSections . sssExtra . sssSelPos .~ Just (i, j)
& worldEventFlags . at InventoryChange ?~ ()
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0
scrollAugInvSel :: Int -> World -> World
scrollAugInvSel yi w
| yi == 0 = w
@@ -217,7 +231,6 @@ scrollAugInvSel yi w
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0
selectedCloseObject :: World -> Maybe (Either FloorItem Button)
selectedCloseObject w = do
i <-