Working element buffer object
This commit is contained in:
@@ -8,7 +8,7 @@ import Dodge.Default
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import Dodge.SoundLogic
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import Dodge.SoundLogic.LoadSound
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import Shape
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import ShapePicture
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--import ShapePicture
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import Dodge.Item.Draw
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import Picture
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@@ -22,8 +22,8 @@ medkit i = defaultConsumable
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, _itMaxStack = 9
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, _itAmount = 1
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, _cnEffect = heal i
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, _itFloorPict = SPic emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ SPic emptySH $ color blue $ circleSolid 3
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, _itFloorPict = (,) emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ (,) emptySH $ color blue $ circleSolid 3
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, _itID = Nothing
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}
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@@ -6,7 +6,7 @@ import Dodge.Default
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import Dodge.Picture.Layer
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import Picture
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import Geometry
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import ShapePicture
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--import ShapePicture
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import Shape
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magShield :: Item
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@@ -15,8 +15,8 @@ magShield = defaultEquipment
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, _itName = "MAGSHIELD"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> SPic emptySH $ blank
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH $ blank
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, _itID = Nothing
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}
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flameShield :: Item
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@@ -25,8 +25,8 @@ flameShield = defaultEquipment
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, _itName = "FLAMESHIELD"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \cr _ -> SPic emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \cr _ -> (,) emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
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, _itID = Nothing
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}
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{- | Slows you down, blocks forward projectiles. -}
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@@ -36,11 +36,11 @@ frontArmour = defaultEquipment
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, _itName = "FARMOUR"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
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[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
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,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
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]
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, _itEquipPict = \_ _ -> SPic emptySH $ onLayer CrLayer $ pictures
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, _itEquipPict = \_ _ -> (,) emptySH $ onLayer CrLayer $ pictures
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[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
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,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
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]
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@@ -54,8 +54,8 @@ jetPack = defaultEquipment
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, _itName = "JETPACK"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> SPic emptySH $ onLayer CrLayer
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH $ onLayer CrLayer
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$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
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, _itEffect = NoItEffect
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, _itID = Nothing
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+44
-44
@@ -77,13 +77,13 @@ pistol = defaultGun
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer pistolPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer pistolPic
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH pistolPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH pistolPic
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, _itAttachment = NoItAttachment
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, _itID = Nothing
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, _itEffect = wpRecock
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@@ -121,13 +121,13 @@ rezGun = defaultGun
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[]
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
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[polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color chartreuse $ pictures
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color chartreuse $ pictures
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[polygon $ rectNESW 7 3 1 (-3)
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,polygon $ rectNESW (-1) 3 (-7) (-3)
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]
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@@ -152,11 +152,11 @@ teslaGun = defaultGun
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]
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer teslaGunPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer teslaGunPic
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, _itAimingSpeed = 0.4
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, _itZoom = defaultItZoom
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, _itAimingRange = 0
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH teslaGunPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH teslaGunPic
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}
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teslaGunPic :: Picture
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teslaGunPic = color blue $ pictures
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@@ -187,10 +187,10 @@ lasGun = defaultAutoGun
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]
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer lasGunPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer lasGunPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH lasGunPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH lasGunPic
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, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
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, _itScroll = scrollCharMode
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, _itInvDisplay = basicWeaponDisplay
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@@ -210,7 +210,7 @@ forceFieldGun = defaultGun
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, _itUse = undefined
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0.5
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}
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@@ -249,10 +249,10 @@ tractorGun = defaultAutoGun
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]
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, _wpSpread = 0.00001
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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}
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@@ -278,10 +278,10 @@ remoteLauncher = defaultGun
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]
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAttachment = ItScope (V2 0 0) 0 1 True
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}
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hvAutoGun :: Item
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@@ -303,10 +303,10 @@ hvAutoGun = defaultAutoGun
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, withMuzFlareI
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]
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer hvAutoGunPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer hvAutoGunPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH hvAutoGunPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH hvAutoGunPic
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, _wpAmmo = hvBullet
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}
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hvAutoGunPic :: Picture
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@@ -334,11 +334,11 @@ ltAutoGun = defaultAutoGun
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]
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, _wpSpread = 0.5
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer ltAutoGunPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer ltAutoGunPic
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH ltAutoGunPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH ltAutoGunPic
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, _itAimStance = OneHand
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, _wpAmmo = ltBullet
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}
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@@ -393,10 +393,10 @@ miniGun = defaultAutoGun
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, withSmoke 1 black 20 200 5
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]
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer miniGunPict
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer miniGunPict
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH miniGunPict
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH miniGunPict
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, _wpAmmo = basicBullet
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}
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where
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@@ -440,10 +440,10 @@ spreadGun = defaultGun
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]
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, _wpSpread = spreadGunSpread
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer spreadGunPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer spreadGunPic
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH spreadGunPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH spreadGunPic
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, _wpAmmo = basicBullet
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, _wpNumBarrels = 50
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}
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@@ -472,12 +472,12 @@ multGun = defaultGun
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]
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, _wpSpread = spreadGunSpread
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer multGunPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer multGunPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH multGunPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH multGunPic
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, _itAimStance = TwoHandTwist
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, _wpAmmo = basicBullet
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, _wpNumBarrels = 5
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@@ -517,12 +517,12 @@ longGun = defaultGun
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, withMuzFlareI
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]
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, _wpRange = 200
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer longGunPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer longGunPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH longGunPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH longGunPic
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, _itScroll = zoomLongGun
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, _itAttachment = ItScope (V2 0 0) 0 1 False
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, _itEffect = itemLaserScopeEffect
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@@ -561,11 +561,11 @@ poisonSprayer = defaultAutoGun
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, spreadNumI
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]
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, _wpRange = 8
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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, _wpSpread = 0.1
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, _wpNumBarrels = 3
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}
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@@ -588,12 +588,12 @@ flamer = defaultAutoGun
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]
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, _wpSpread = 0
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, _wpRange = 8
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer flamerPic
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer flamerPic
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, _itAimingSpeed = 0.5
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH flamerPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH flamerPic
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, _itAttachment = NoItAttachment
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}
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flamerPic :: Picture
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@@ -619,7 +619,7 @@ blinkGun = defaultGun
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, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
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, _wpSpread = 0.05
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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}
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@@ -637,7 +637,7 @@ boosterGun = defaultGun
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, _itLeftClickUse = Just $ boostSelfL 10
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, _wpSpread = 0.05
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, _wpRange = 20
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itEffect = resetAttachmentID
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@@ -810,7 +810,7 @@ grenade = Throwable
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, _itIdentity = Grenade
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, _itMaxStack = 8
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, _itAmount = 1
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = \_ -> throwGrenade makeExplosionAt
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@@ -863,7 +863,7 @@ remoteBomb = defaultThrowable
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, _itIdentity = RemoteBomb
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = const throwRemoteBomb
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@@ -871,7 +871,7 @@ remoteBomb = defaultThrowable
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[ hammerCheckI
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]
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, _itAttachment = ItScope (V2 0 0) 0 1 True
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, _itEquipPict = pictureWeaponOnAim $ SPic emptySH remoteBombUnarmedPic
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, _itEquipPict = pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic
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}
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fireRemoteLauncher :: Creature -> World -> World
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@@ -1020,7 +1020,7 @@ explodeRemoteBomb itid pjid cr w
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cid = _crID cr
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resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
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resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
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(pictureWeaponOnAim $ SPic emptySH remoteBombUnarmedPic)
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(pictureWeaponOnAim $ (,) emptySH remoteBombUnarmedPic)
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-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
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j = _crInvSel $ _creatures w IM.! cid
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remoteBombPic
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@@ -1042,7 +1042,7 @@ pipe = Craftable
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, _itName = "PIPE"
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, _itMaxStack = 3
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, _itAmount = 3
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> emptyBlank
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, _itID = Nothing
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, _itInvDisplay = _itName
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@@ -1068,13 +1068,13 @@ radar = defaultGun
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, _wpSpread = autogunSpread
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, _wpRange = 20
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, _itHammer = HammerUp
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAmount = 1
|
||||
, _itMaxStack = 1
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
Sends out pulses that display creatures. -}
|
||||
@@ -1094,13 +1094,13 @@ sonar = defaultGun
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAmount = 1
|
||||
, _itMaxStack = 1
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
Automatically sends out pulses that display creatures. -}
|
||||
@@ -1110,8 +1110,8 @@ autoSonar = defaultEquipment
|
||||
, _itName = "AUTOSONAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> SPic emptySH $ blank
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> (,) emptySH $ blank
|
||||
, _itEffect = autoSonarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
@@ -1127,8 +1127,8 @@ autoRadar = defaultEquipment
|
||||
, _itName = "AUTORADAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> SPic emptySH $ blank
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> (,) emptySH $ blank
|
||||
, _itEffect = autoRadarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
|
||||
@@ -16,7 +16,7 @@ import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
--import ShapePicture
|
||||
import Shape
|
||||
|
||||
import qualified Data.Sequence as Seq
|
||||
@@ -51,12 +51,12 @@ autoGun = defaultAutoGun
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer autoGunPic
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer autoGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH autoGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH autoGunPic
|
||||
, _itEffect = wpRecock
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "MS"
|
||||
, _itScroll = scrollCharMode
|
||||
|
||||
@@ -18,7 +18,7 @@ import Dodge.Picture.Layer
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
--import ShapePicture
|
||||
import Shape
|
||||
|
||||
--import System.Random
|
||||
@@ -37,8 +37,8 @@ bezierGun = defaultGun
|
||||
. withRecoilI 40
|
||||
. torqueBefore 0.05
|
||||
]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer bezierGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH bezierGunPic
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer bezierGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH bezierGunPic
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itScroll = \_ _ -> removeItTarget
|
||||
, _itHammer = HammerUp
|
||||
|
||||
@@ -52,7 +52,7 @@ moveGrenade time dir pID w = case hitWl of
|
||||
|
||||
|
||||
grenadePic :: Int -> SPic
|
||||
grenadePic x = SPic emptySH $ pictures
|
||||
grenadePic x = (,) emptySH $ pictures
|
||||
[ color (dark $ dark green) $ circleSolid 5
|
||||
, color green $ arc (degToRad $ (179 * fromIntegral x / 50) - 180 )
|
||||
(degToRad $ 180 - (179 * fromIntegral x / 50) )
|
||||
@@ -79,7 +79,7 @@ throwGrenade explosion cr w = setWp $ removePict $ over projectiles addG w
|
||||
, _pjPayload = explosion
|
||||
}
|
||||
j = _crInvSel cr
|
||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> SPic emptySH blank
|
||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> (,) emptySH blank
|
||||
i = newProjectileKey w
|
||||
--(_, g) = randomR (-grenadeAccA,grenadeAccA::Float) (_randGen w)
|
||||
--(_, _) = randomR (1 - 2*grenadeAccL,1+grenadeAccL::Float) g
|
||||
|
||||
@@ -22,7 +22,7 @@ import Geometry.Vector3D
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
import Padding
|
||||
import ShapePicture
|
||||
--import ShapePicture
|
||||
import Shape
|
||||
|
||||
import Data.Maybe
|
||||
@@ -50,10 +50,10 @@ launcher = defaultGun
|
||||
]
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer launcherPic
|
||||
, _itFloorPict = (,) emptySH $ onLayer FlItLayer launcherPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH launcherPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ (,) emptySH launcherPic
|
||||
, _itHammer = NoHammer
|
||||
, _itEffect = NoItEffect
|
||||
, _wpAmmo = defaultShellAmmo
|
||||
|
||||
Reference in New Issue
Block a user