Working element buffer object
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@@ -8,7 +8,7 @@ import Dodge.Default
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import Dodge.SoundLogic
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import Dodge.SoundLogic.LoadSound
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import Shape
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import ShapePicture
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--import ShapePicture
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import Dodge.Item.Draw
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import Picture
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@@ -22,8 +22,8 @@ medkit i = defaultConsumable
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, _itMaxStack = 9
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, _itAmount = 1
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, _cnEffect = heal i
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, _itFloorPict = SPic emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ SPic emptySH $ color blue $ circleSolid 3
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, _itFloorPict = (,) emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ (,) emptySH $ color blue $ circleSolid 3
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, _itID = Nothing
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}
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