Working element buffer object

This commit is contained in:
2021-09-20 12:36:35 +01:00
parent c605ac74ff
commit 5cbcbec101
22 changed files with 242 additions and 212 deletions
+24 -39
View File
@@ -20,12 +20,11 @@ import Geometry.ConvexPoly
import Shape.Data
import Color
--import qualified Data.Vector.Fusion.Stream.Monadic as VS
--import qualified Data.DList as DL
import Data.Bifunctor
emptySH :: Shape
{-# INLINE emptySH #-}
emptySH = Shape mempty mempty
emptySH = mempty
flatCirc :: Float -> Shape
{-# INLINE flatCirc #-}
@@ -40,16 +39,16 @@ upperPrismPoly
-> [Point2]
-> Shape
{-# INLINE upperPrismPoly #-}
upperPrismPoly h ps = Shape
{ _shVertices = topFace <> sideFaces
, _shEdges = topEdges <> bottomEdges <> sideEdges
}
upperPrismPoly h ps =
( topFace <> sideFaces
, topEdges <> bottomEdges <> sideEdges
)
where
topFace = shVfromList $ polyToTris $ map f' ps
f' (V2 x y) = ShapeV {_svPos = V3 x y h, _svCol = black }
f' (V2 x y) = pairToSV (V3 x y h, black)
sideFaces = shVfromList $ map addCol $ concat
$ zipWith (\a b -> polyToTris (extendSide a b)) ps (tail ps ++ [head ps])
addCol x = ShapeV {_svPos = x, _svCol = black}
addCol x = pairToSV ( x, black)
extendSide (V2 x y) (V2 x' y') = [V3 x y 0, V3 x' y' 0, V3 x' y' h, V3 x y h]
topEdges = shEfromList $ concat $ zipWith makeTopEdge ps (tail ps ++ [head ps])
makeTopEdge (V2 x y) (V2 x' y') = [V3 x y h,V3 x' y' h,V3 x y 0,V3 xcen ycen h]
@@ -64,18 +63,18 @@ prismPoly
-> [Point2]
-> Shape
{-# INLINE prismPoly #-}
prismPoly h ps = Shape
{ _shVertices = topFace <> bottomFace <> sideFaces
, _shEdges = topEdges <> bottomEdges <> sideEdges
}
prismPoly h ps =
( topFace <> bottomFace <> sideFaces
, topEdges <> bottomEdges <> sideEdges
)
where
topFace = shVfromList $ polyToTris $ map f' ps
f' (V2 x y) = ShapeV {_svPos = V3 x y h, _svCol = black }
f (V2 x y) = ShapeV {_svPos = V3 x y 0, _svCol = black }
f' (V2 x y) = pairToSV ( V3 x y h, black )
f (V2 x y) = pairToSV ( V3 x y 0, black )
bottomFace = shVfromList $ polyToTris $ map f $ reverse ps
sideFaces = shVfromList $ map addCol $ concat
$ zipWith (\a b -> polyToTris (extendSide a b)) ps (tail ps ++ [head ps])
addCol x = ShapeV {_svPos = x, _svCol = black}
addCol x = pairToSV ( x, black)
extendSide (V2 x y) (V2 x' y') = [V3 x y 0, V3 x' y' 0, V3 x' y' h, V3 x y h]
topEdges = shEfromList $ concat $ zipWith makeTopEdge ps (tail ps ++ [head ps])
makeTopEdge (V2 x y) (V2 x' y') = [V3 x y h,V3 x' y' h,V3 x y 0,V3 xcen ycen h]
@@ -86,12 +85,12 @@ prismPoly h ps = Shape
makeSideEdge (V2 xl yl) (V2 x y) (V2 xr yr) = [V3 x y 0, V3 x y h, V3 xr yr 0, V3 xl yl h]
flatPoly :: [Point2] -> Shape
flatPoly ps = Shape
{ _shVertices = shVfromList $ polyToTris $ map f ps
, _shEdges = shEfromList $ concat $ zipWith g ps (tail ps ++ [head ps])
}
flatPoly ps =
( shVfromList $ polyToTris $ map f ps
, shEfromList $ concat $ zipWith g ps (tail ps ++ [head ps])
)
where
f (V2 x y) = ShapeV {_svPos = V3 x y 0, _svCol = black }
f (V2 x y) = pairToSV ( V3 x y 0, black )
g (V2 x y) (V2 a b) =
[ V3 x y 0
, V3 a b 0
@@ -100,8 +99,6 @@ flatPoly ps = Shape
]
where
n = addZ 0 $ vNormal (V2 (a-x) (b-y))
-- where
--n =
colorSH :: Color -> Shape -> Shape
{-# INLINE colorSH #-}
@@ -109,17 +106,11 @@ colorSH col = overCol $ const col
overCol :: (Point4 -> Point4) -> Shape -> Shape
{-# INLINE overCol #-}
overCol f Shape{_shVertices=vs,_shEdges=es} = Shape
{_shVertices = fmap (overColVertex f) vs
,_shEdges = es
}
overCol f = first (fmap $ overColVertex f)
overPos :: (Point3 -> Point3) -> Shape -> Shape
{-# INLINE overPos #-}
overPos f Shape{_shVertices=vs,_shEdges=es} = Shape
{_shVertices = fmap (overPosVertex f) vs
,_shEdges = fmap f es
}
overPos f = bimap (fmap $ overPosVertex f) (fmap f)
translateSH :: Point3 -> Shape -> Shape
{-# INLINE translateSH #-}
@@ -143,14 +134,8 @@ scaleSH !(V3 a b c) = overPos (\(V3 x y z) -> V3 (x*a) (y*b) (z*c))
overColVertex :: (Point4 -> Point4) -> ShapeV -> ShapeV
{-# INLINE overColVertex #-}
overColVertex f ShapeV{_svPos=pos,_svCol=col} = ShapeV
{_svPos = pos
,_svCol = f col
}
overColVertex f (ShapeV a b) = ShapeV a (f b)
overPosVertex :: (Point3 -> Point3) -> ShapeV -> ShapeV
{-# INLINE overPosVertex #-}
overPosVertex f ShapeV{_svPos=pos,_svCol=col} = ShapeV
{_svPos = f pos
,_svCol = col
}
overPosVertex f (ShapeV a b) = ShapeV (f a) b