Stun turret turn with electrical damage
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@@ -31,4 +31,8 @@ data DamageType
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| PoisonDam {_dmAmount :: Int}
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deriving (Eq,Ord,Show)
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isElectrical :: DamageType -> Bool
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isElectrical Electrical {} = True
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isElectrical _ = False
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makeLenses ''DamageType
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@@ -5,6 +5,7 @@ data SoundOrigin = InventorySound
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| OnceSound
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| CrSound Int
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| CrWeaponSound Int Int
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| MachineSound Int
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| WallSound Int
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| CrReloadSound Int
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| Flamer
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