Stun turret turn with electrical damage
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@@ -26,7 +26,7 @@ withVelWthHiteff
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:: Point2 -- ^ Velocity, x direction is forward with respect to the creature
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-> Float -- ^ Bullet width
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-> HitEffect -- ^ Bullet effect when hitting creature, wall etc
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-> Creature -- ^ Creature id
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-> Creature
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-> World
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-> World
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withVelWthHiteff vel width hiteff cr = over particles (newbul : )
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@@ -2,12 +2,12 @@ module Dodge.Item.Weapon.BatteryGuns
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( lasGun
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, teslaGun
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, tractorGun
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, makeLaserAt
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)
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where
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import Dodge.Data
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import Dodge.Particle.TeslaArc
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import Dodge.SoundLogic.LoadSound
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import Dodge.Data.DamageType
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import Dodge.WorldEvent
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import Dodge.WorldEvent.Damage
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import Dodge.Default
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