Stun turret turn with electrical damage
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@@ -235,6 +235,9 @@ doDrawing pdata w = do
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activeTexture $= TextureUnit 1
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zipWithM_ (>>) bindings $ map bindDrawDist rds
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activeTexture $= TextureUnit 0
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depthFunc $= Just Always
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blend $= Enabled
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderLayer 5 shadV layerCounts
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-- draw overlay
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depthFunc $= Just Always
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