Stun turret turn with electrical damage
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@@ -2,7 +2,6 @@ module Dodge.WorldEvent.Damage
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( damThingHitWith
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) where
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.Creature.State.Data
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import Geometry
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import Dodge.Wall.Damage
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@@ -72,10 +72,7 @@ makeFlameExplosionAt p w
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-- the ( Nthing :: Maybe Int ) here is "maybe" a creature id that the
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-- particle passes through for the first frame of its existence
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makeExplosionAt
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:: Point2 -- ^ Position
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-> World
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-> World
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makeExplosionAt :: Point2 -> World -> World
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makeExplosionAt p w
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= soundMultiFrom [Explosion 0,Explosion 1] p bangS Nothing
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. addFlames
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@@ -5,7 +5,6 @@ module Dodge.WorldEvent.HitEffect
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, penWalls
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) where
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.Creature.State.Data
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import Geometry
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@@ -4,7 +4,6 @@ module Dodge.WorldEvent.Shockwave
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)
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where
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.Creature.State.Data
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import Dodge.Wall.Damage
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import Dodge.Base
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@@ -7,7 +7,6 @@ module Dodge.WorldEvent.SpawnParticle
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, makeFlameletTimed
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) where
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import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.Data.SoundOrigin
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import Dodge.Creature.State.Data
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--import Dodge.WorldEvent.Damage
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