Stun turret turn with electrical damage

This commit is contained in:
2021-11-05 01:41:57 +00:00
parent 92026bf06a
commit 5cbfa6f1ff
24 changed files with 58 additions and 99 deletions
-1
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@@ -2,7 +2,6 @@ module Dodge.WorldEvent.Damage
( damThingHitWith
) where
import Dodge.Data
import Dodge.Data.DamageType
import Dodge.Creature.State.Data
import Geometry
import Dodge.Wall.Damage
+1 -4
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@@ -72,10 +72,7 @@ makeFlameExplosionAt p w
-- the ( Nthing :: Maybe Int ) here is "maybe" a creature id that the
-- particle passes through for the first frame of its existence
makeExplosionAt
:: Point2 -- ^ Position
-> World
-> World
makeExplosionAt :: Point2 -> World -> World
makeExplosionAt p w
= soundMultiFrom [Explosion 0,Explosion 1] p bangS Nothing
. addFlames
-1
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@@ -5,7 +5,6 @@ module Dodge.WorldEvent.HitEffect
, penWalls
) where
import Dodge.Data
import Dodge.Data.DamageType
import Dodge.Creature.State.Data
import Geometry
-1
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@@ -4,7 +4,6 @@ module Dodge.WorldEvent.Shockwave
)
where
import Dodge.Data
import Dodge.Data.DamageType
import Dodge.Creature.State.Data
import Dodge.Wall.Damage
import Dodge.Base
-1
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@@ -7,7 +7,6 @@ module Dodge.WorldEvent.SpawnParticle
, makeFlameletTimed
) where
import Dodge.Data
import Dodge.Data.DamageType
import Dodge.Data.SoundOrigin
import Dodge.Creature.State.Data
--import Dodge.WorldEvent.Damage