Improve intersection test--fails sometimes
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@@ -25,11 +25,10 @@ addTexture texturePath shad = do
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let tex = convertRGBA8 cmap
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textureOb <- genObjectName
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textureBinding Texture2D $= Just textureOb
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let texData = V.toList $ imageData tex
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wtex = fromIntegral $ imageWidth tex
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let wtex = fromIntegral $ imageWidth tex
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htex = fromIntegral $ imageHeight tex
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glTexStorage2D GL_TEXTURE_2D 3 GL_RGBA8 wtex htex
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withArray texData $ \ptr -> do
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V.unsafeWith (imageData tex) $ \ptr -> do
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glTexSubImage2D GL_TEXTURE_2D 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
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textureFilter Texture2DArray $= ((Linear',Just Linear') , Linear')
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generateMipmap' Texture2D
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@@ -46,7 +45,8 @@ vaddTextureNoFilter texturePath shad = do
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wtex = fromIntegral $ imageWidth tex
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htex = fromIntegral $ imageHeight tex
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glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 wtex htex
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withArray texData $ \ptr -> do
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--withArray texData $ \ptr -> do
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V.unsafeWith (imageData tex) $ \ptr -> do
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glTexSubImage2D GL_TEXTURE_2D 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
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return $ shad & shaderTexture ?~ ShaderTexture {_textureObject = textureOb}
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@@ -61,20 +61,22 @@ addTextureNoFilter texturePath shad = do
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wtex = fromIntegral $ imageWidth tex
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htex = fromIntegral $ imageHeight tex
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glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 wtex htex
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withArray texData $ \ptr -> do
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--withArray texData $ \ptr -> do
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V.unsafeWith (imageData tex) $ \ptr -> do
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glTexSubImage2D GL_TEXTURE_2D 0 0 0 wtex htex GL_RGBA GL_UNSIGNED_BYTE ptr
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return $ shad & shaderTexture ?~ ShaderTexture {_textureObject = textureOb}
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addTextureArray :: String -> FullShader -> IO FullShader
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addTextureArray texturePath shad = do
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Right cmap <- readImage texturePath
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let tex = convertRGBA8 cmap
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textureOb <- genObjectName
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textureBinding Texture2DArray $= Just textureOb
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Right cmap <- readImage texturePath
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let tex = convertRGBA8 cmap
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let texData = tilesToLine 128 8 .
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V.toList $ imageData tex
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glTexStorage3D GL_TEXTURE_2D_ARRAY 3 GL_RGBA8 32 32 64
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withArray texData $ \ptr -> do
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--glTexSubImage3D GL_TEXTURE_2D_ARRAY 0 0 0 0 32 32 64 GL_RGBA GL_UNSIGNED_BYTE ptr
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glTexSubImage3D GL_TEXTURE_2D_ARRAY 0 0 0 0 32 32 64 GL_RGBA GL_UNSIGNED_BYTE ptr
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textureFilter Texture2DArray $= ((Linear',Just Linear') , Linear')
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generateMipmap' Texture2DArray
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@@ -87,6 +89,13 @@ tilesToLine
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-> [a]
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-> [a]
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tilesToLine w n = concat . concat . transpose . chunksOf n . chunksOf w
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tilesToLineV
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:: Int -- ^ Parameter a
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-> Int -- ^ Parameter b
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-> V.Vector a
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-> V.Vector a
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tilesToLineV w n = undefined
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addUniforms :: [String] -> FullShader -> IO FullShader
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addUniforms uniStrings shad = do
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