@@ -0,0 +1,20 @@
|
||||
module Dodge.Cloud (clAlt) where
|
||||
|
||||
import Dodge.Data.Cloud
|
||||
|
||||
clAlt :: Cloud -> Float
|
||||
clAlt cl = case _clType cl of
|
||||
Smoke -> 90
|
||||
RocketSmoke -> 30
|
||||
CryoReleaseCloud -> 50
|
||||
GasCloud -> 20
|
||||
|
||||
--clRad :: Cloud -> Float
|
||||
--clRad cl = case _clType cl of
|
||||
-- SmokeCloud -> 15
|
||||
-- FlamerSmokeCloud -> 6
|
||||
-- RocketCloud -> 15
|
||||
-- StoneDust -> 15
|
||||
-- CryoReleaseCloud -> 10
|
||||
-- GasCloud -> 15
|
||||
-- BloodCloud -> 10
|
||||
+9
-7
@@ -14,7 +14,7 @@ import Data.Maybe
|
||||
import Data.Monoid
|
||||
import Dodge.Base
|
||||
import Dodge.Bullet
|
||||
--import Dodge.Cloud
|
||||
import Dodge.Cloud
|
||||
import Dodge.CrGroupUpdate
|
||||
import Dodge.Creature.Mass
|
||||
import Dodge.Creature.Radius
|
||||
@@ -802,15 +802,17 @@ updateCloud w c
|
||||
& clTimer -~ 1
|
||||
)
|
||||
where
|
||||
newVel = 0.95 *^ (springVels & _z +~ 0.02)
|
||||
newVel@(V3 _ _ nvz) = (0.95 *^ springVels) + V3 0 0 (0.01 * vertVel)
|
||||
newVel2 = stripZ newVel
|
||||
vertVel = min 5 $ clAlt c - opz
|
||||
springVels = foldl' (clClSpringVel c) (_clVel c) (clsNearPoint oldPos2 w)
|
||||
oldPos = _clPos c
|
||||
oldPos@(V3 _ _ opz) = _clPos c
|
||||
oldPos2 = stripZ oldPos
|
||||
newPos@(V3 _ _ npz) = oldPos + newVel
|
||||
newPos@(V3 _ _ npz) = oldPos +.+.+ newVel
|
||||
newPos2 = stripZ newPos
|
||||
hitWl = bouncePoint (const True) 1 oldPos2 newPos2 w
|
||||
finalPos = addZ (max 1 $ min 90 npz) $ maybe newPos2 fst hitWl
|
||||
finalVel = newVel & _xy %~ maybe id (const . snd) hitWl
|
||||
finalVel = addZ nvz $ maybe newVel2 snd hitWl
|
||||
|
||||
updateDust :: World -> Dust -> Maybe Dust
|
||||
updateDust w c
|
||||
@@ -833,12 +835,12 @@ updateDust w c
|
||||
|
||||
clClSpringVel :: Cloud -> Point3 -> Cloud -> Point3
|
||||
clClSpringVel a v b
|
||||
| dist3 pa pb < radDist = v + 0.1 *^ normalize (pa - pb)
|
||||
| dist3 pa pb < radDist = v +.+.+ 0.1 *.*.* normalizeV3 (pa -.-.- pb)
|
||||
| otherwise = v
|
||||
where
|
||||
pa = _clPos a
|
||||
pb = _clPos b
|
||||
radDist = 8
|
||||
radDist = 10
|
||||
|
||||
--radDist = (_clRad a + _clRad b) / 2
|
||||
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
{- | Controls a walls response to external damage.
|
||||
- Indestructible walls may still produce sparks, dust etc
|
||||
-}
|
||||
module Dodge.Wall.Damage (damageWall) where
|
||||
module Dodge.Wall.Damage (
|
||||
damageWall,
|
||||
) where
|
||||
|
||||
import Control.Monad
|
||||
import Data.Foldable
|
||||
|
||||
@@ -44,7 +44,6 @@ makeIntInterval x y
|
||||
-- [V2 x y | x <- makeIntInterval x1 x2, y <- makeIntInterval y1 y2]
|
||||
|
||||
zoneOfPoint :: Float -> Point2 -> Int2
|
||||
{-# INLINE zoneOfPoint #-}
|
||||
zoneOfPoint = fmap . divTo
|
||||
|
||||
zoneOfSeg :: Float -> Point2 -> Point2 -> [Int2]
|
||||
|
||||
+18
-24
@@ -1,28 +1,22 @@
|
||||
module Dodge.Zoning.Cloud (
|
||||
clsNearPoint,
|
||||
zoneCloud,
|
||||
zoneDust,
|
||||
dssNearPoint,
|
||||
) where
|
||||
module Dodge.Zoning.Cloud where
|
||||
|
||||
import Dodge.Data.World
|
||||
import Dodge.Zoning.Base
|
||||
import Dodge.Zoning.Common
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.Zoning.Common
|
||||
|
||||
clsNearPoint :: Point2 -> World -> [Cloud]
|
||||
{-# INLINE clsNearPoint #-}
|
||||
clsNearPoint = nearPoint clZoneSize _clZoning
|
||||
|
||||
--clsNearSeg :: Point2 -> Point2 -> World -> [Cloud]
|
||||
--clsNearSeg = nearSeg clZoneSize _clZoning
|
||||
--
|
||||
--clsNearRect :: Point2 -> Point2 -> World -> [Cloud]
|
||||
--clsNearRect = nearRect clZoneSize _clZoning
|
||||
--
|
||||
--clsNearCirc :: Point2 -> Float -> World -> [Cloud]
|
||||
--clsNearCirc p r = clsNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||
clsNearSeg :: Point2 -> Point2 -> World -> [Cloud]
|
||||
clsNearSeg = nearSeg clZoneSize _clZoning
|
||||
|
||||
clsNearRect :: Point2 -> Point2 -> World -> [Cloud]
|
||||
clsNearRect = nearRect clZoneSize _clZoning
|
||||
|
||||
clsNearCirc :: Point2 -> Float -> World -> [Cloud]
|
||||
clsNearCirc p r = clsNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||
|
||||
clZoneSize :: Float
|
||||
clZoneSize = 20
|
||||
@@ -36,14 +30,14 @@ zoneCloud cl = zoneMonoid (zoneOfCl cl) [cl]
|
||||
dssNearPoint :: Point2 -> World -> [Dust]
|
||||
dssNearPoint = nearPoint dsZoneSize _dsZoning
|
||||
|
||||
--dssNearSeg :: Point2 -> Point2 -> World -> [Dust]
|
||||
--dssNearSeg = nearSeg dsZoneSize _dsZoning
|
||||
--
|
||||
--dssNearRect :: Point2 -> Point2 -> World -> [Dust]
|
||||
--dssNearRect = nearRect dsZoneSize _dsZoning
|
||||
--
|
||||
--dssNearCirc :: Point2 -> Float -> World -> [Dust]
|
||||
--dssNearCirc p r = dssNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||
dssNearSeg :: Point2 -> Point2 -> World -> [Dust]
|
||||
dssNearSeg = nearSeg dsZoneSize _dsZoning
|
||||
|
||||
dssNearRect :: Point2 -> Point2 -> World -> [Dust]
|
||||
dssNearRect = nearRect dsZoneSize _dsZoning
|
||||
|
||||
dssNearCirc :: Point2 -> Float -> World -> [Dust]
|
||||
dssNearCirc p r = dssNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||
|
||||
dsZoneSize :: Float
|
||||
dsZoneSize = 20
|
||||
|
||||
Reference in New Issue
Block a user