@@ -0,0 +1,20 @@
|
|||||||
|
module Dodge.Cloud (clAlt) where
|
||||||
|
|
||||||
|
import Dodge.Data.Cloud
|
||||||
|
|
||||||
|
clAlt :: Cloud -> Float
|
||||||
|
clAlt cl = case _clType cl of
|
||||||
|
Smoke -> 90
|
||||||
|
RocketSmoke -> 30
|
||||||
|
CryoReleaseCloud -> 50
|
||||||
|
GasCloud -> 20
|
||||||
|
|
||||||
|
--clRad :: Cloud -> Float
|
||||||
|
--clRad cl = case _clType cl of
|
||||||
|
-- SmokeCloud -> 15
|
||||||
|
-- FlamerSmokeCloud -> 6
|
||||||
|
-- RocketCloud -> 15
|
||||||
|
-- StoneDust -> 15
|
||||||
|
-- CryoReleaseCloud -> 10
|
||||||
|
-- GasCloud -> 15
|
||||||
|
-- BloodCloud -> 10
|
||||||
+9
-7
@@ -14,7 +14,7 @@ import Data.Maybe
|
|||||||
import Data.Monoid
|
import Data.Monoid
|
||||||
import Dodge.Base
|
import Dodge.Base
|
||||||
import Dodge.Bullet
|
import Dodge.Bullet
|
||||||
--import Dodge.Cloud
|
import Dodge.Cloud
|
||||||
import Dodge.CrGroupUpdate
|
import Dodge.CrGroupUpdate
|
||||||
import Dodge.Creature.Mass
|
import Dodge.Creature.Mass
|
||||||
import Dodge.Creature.Radius
|
import Dodge.Creature.Radius
|
||||||
@@ -802,15 +802,17 @@ updateCloud w c
|
|||||||
& clTimer -~ 1
|
& clTimer -~ 1
|
||||||
)
|
)
|
||||||
where
|
where
|
||||||
newVel = 0.95 *^ (springVels & _z +~ 0.02)
|
newVel@(V3 _ _ nvz) = (0.95 *^ springVels) + V3 0 0 (0.01 * vertVel)
|
||||||
|
newVel2 = stripZ newVel
|
||||||
|
vertVel = min 5 $ clAlt c - opz
|
||||||
springVels = foldl' (clClSpringVel c) (_clVel c) (clsNearPoint oldPos2 w)
|
springVels = foldl' (clClSpringVel c) (_clVel c) (clsNearPoint oldPos2 w)
|
||||||
oldPos = _clPos c
|
oldPos@(V3 _ _ opz) = _clPos c
|
||||||
oldPos2 = stripZ oldPos
|
oldPos2 = stripZ oldPos
|
||||||
newPos@(V3 _ _ npz) = oldPos + newVel
|
newPos@(V3 _ _ npz) = oldPos +.+.+ newVel
|
||||||
newPos2 = stripZ newPos
|
newPos2 = stripZ newPos
|
||||||
hitWl = bouncePoint (const True) 1 oldPos2 newPos2 w
|
hitWl = bouncePoint (const True) 1 oldPos2 newPos2 w
|
||||||
finalPos = addZ (max 1 $ min 90 npz) $ maybe newPos2 fst hitWl
|
finalPos = addZ (max 1 $ min 90 npz) $ maybe newPos2 fst hitWl
|
||||||
finalVel = newVel & _xy %~ maybe id (const . snd) hitWl
|
finalVel = addZ nvz $ maybe newVel2 snd hitWl
|
||||||
|
|
||||||
updateDust :: World -> Dust -> Maybe Dust
|
updateDust :: World -> Dust -> Maybe Dust
|
||||||
updateDust w c
|
updateDust w c
|
||||||
@@ -833,12 +835,12 @@ updateDust w c
|
|||||||
|
|
||||||
clClSpringVel :: Cloud -> Point3 -> Cloud -> Point3
|
clClSpringVel :: Cloud -> Point3 -> Cloud -> Point3
|
||||||
clClSpringVel a v b
|
clClSpringVel a v b
|
||||||
| dist3 pa pb < radDist = v + 0.1 *^ normalize (pa - pb)
|
| dist3 pa pb < radDist = v +.+.+ 0.1 *.*.* normalizeV3 (pa -.-.- pb)
|
||||||
| otherwise = v
|
| otherwise = v
|
||||||
where
|
where
|
||||||
pa = _clPos a
|
pa = _clPos a
|
||||||
pb = _clPos b
|
pb = _clPos b
|
||||||
radDist = 8
|
radDist = 10
|
||||||
|
|
||||||
--radDist = (_clRad a + _clRad b) / 2
|
--radDist = (_clRad a + _clRad b) / 2
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,9 @@
|
|||||||
{- | Controls a walls response to external damage.
|
{- | Controls a walls response to external damage.
|
||||||
- Indestructible walls may still produce sparks, dust etc
|
- Indestructible walls may still produce sparks, dust etc
|
||||||
-}
|
-}
|
||||||
module Dodge.Wall.Damage (damageWall) where
|
module Dodge.Wall.Damage (
|
||||||
|
damageWall,
|
||||||
|
) where
|
||||||
|
|
||||||
import Control.Monad
|
import Control.Monad
|
||||||
import Data.Foldable
|
import Data.Foldable
|
||||||
|
|||||||
@@ -44,7 +44,6 @@ makeIntInterval x y
|
|||||||
-- [V2 x y | x <- makeIntInterval x1 x2, y <- makeIntInterval y1 y2]
|
-- [V2 x y | x <- makeIntInterval x1 x2, y <- makeIntInterval y1 y2]
|
||||||
|
|
||||||
zoneOfPoint :: Float -> Point2 -> Int2
|
zoneOfPoint :: Float -> Point2 -> Int2
|
||||||
{-# INLINE zoneOfPoint #-}
|
|
||||||
zoneOfPoint = fmap . divTo
|
zoneOfPoint = fmap . divTo
|
||||||
|
|
||||||
zoneOfSeg :: Float -> Point2 -> Point2 -> [Int2]
|
zoneOfSeg :: Float -> Point2 -> Point2 -> [Int2]
|
||||||
|
|||||||
+18
-24
@@ -1,28 +1,22 @@
|
|||||||
module Dodge.Zoning.Cloud (
|
module Dodge.Zoning.Cloud where
|
||||||
clsNearPoint,
|
|
||||||
zoneCloud,
|
|
||||||
zoneDust,
|
|
||||||
dssNearPoint,
|
|
||||||
) where
|
|
||||||
|
|
||||||
import Dodge.Data.World
|
import Dodge.Data.World
|
||||||
import Dodge.Zoning.Base
|
import Dodge.Zoning.Base
|
||||||
import Dodge.Zoning.Common
|
|
||||||
import Geometry
|
import Geometry
|
||||||
import qualified IntMapHelp as IM
|
import qualified IntMapHelp as IM
|
||||||
|
import Dodge.Zoning.Common
|
||||||
|
|
||||||
clsNearPoint :: Point2 -> World -> [Cloud]
|
clsNearPoint :: Point2 -> World -> [Cloud]
|
||||||
{-# INLINE clsNearPoint #-}
|
|
||||||
clsNearPoint = nearPoint clZoneSize _clZoning
|
clsNearPoint = nearPoint clZoneSize _clZoning
|
||||||
|
|
||||||
--clsNearSeg :: Point2 -> Point2 -> World -> [Cloud]
|
clsNearSeg :: Point2 -> Point2 -> World -> [Cloud]
|
||||||
--clsNearSeg = nearSeg clZoneSize _clZoning
|
clsNearSeg = nearSeg clZoneSize _clZoning
|
||||||
--
|
|
||||||
--clsNearRect :: Point2 -> Point2 -> World -> [Cloud]
|
clsNearRect :: Point2 -> Point2 -> World -> [Cloud]
|
||||||
--clsNearRect = nearRect clZoneSize _clZoning
|
clsNearRect = nearRect clZoneSize _clZoning
|
||||||
--
|
|
||||||
--clsNearCirc :: Point2 -> Float -> World -> [Cloud]
|
clsNearCirc :: Point2 -> Float -> World -> [Cloud]
|
||||||
--clsNearCirc p r = clsNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
clsNearCirc p r = clsNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||||
|
|
||||||
clZoneSize :: Float
|
clZoneSize :: Float
|
||||||
clZoneSize = 20
|
clZoneSize = 20
|
||||||
@@ -36,14 +30,14 @@ zoneCloud cl = zoneMonoid (zoneOfCl cl) [cl]
|
|||||||
dssNearPoint :: Point2 -> World -> [Dust]
|
dssNearPoint :: Point2 -> World -> [Dust]
|
||||||
dssNearPoint = nearPoint dsZoneSize _dsZoning
|
dssNearPoint = nearPoint dsZoneSize _dsZoning
|
||||||
|
|
||||||
--dssNearSeg :: Point2 -> Point2 -> World -> [Dust]
|
dssNearSeg :: Point2 -> Point2 -> World -> [Dust]
|
||||||
--dssNearSeg = nearSeg dsZoneSize _dsZoning
|
dssNearSeg = nearSeg dsZoneSize _dsZoning
|
||||||
--
|
|
||||||
--dssNearRect :: Point2 -> Point2 -> World -> [Dust]
|
dssNearRect :: Point2 -> Point2 -> World -> [Dust]
|
||||||
--dssNearRect = nearRect dsZoneSize _dsZoning
|
dssNearRect = nearRect dsZoneSize _dsZoning
|
||||||
--
|
|
||||||
--dssNearCirc :: Point2 -> Float -> World -> [Dust]
|
dssNearCirc :: Point2 -> Float -> World -> [Dust]
|
||||||
--dssNearCirc p r = dssNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
dssNearCirc p r = dssNearRect (p +.+ V2 r r) (p -.- V2 r r)
|
||||||
|
|
||||||
dsZoneSize :: Float
|
dsZoneSize :: Float
|
||||||
dsZoneSize = 20
|
dsZoneSize = 20
|
||||||
|
|||||||
Reference in New Issue
Block a user