Work on distortion shaders
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@@ -28,7 +28,6 @@ data RenderData = RenderData
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, _silhouetteEBO :: UintBO
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, _pictureShaders :: MV.MVector (PrimState IO) (Shader,VBO)
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, _fbo2 :: (FBO, TO)
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, _fbo3 :: (FBO, TO)
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, _fboHalf1 :: (FBO, TO)
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, _fboHalf2 :: (FBO, TO)
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, _fboBase :: (FBO, (TO, TO, TO))
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