Work on distortion shaders
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@@ -157,7 +157,6 @@ preloadRender = do
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fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
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framebuf2 <- newTextureFramebuffer
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framebuf3 <- newTextureFramebuffer
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fboHalf1Name <- newTextureFramebuffer
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fboHalf2Name <- newTextureFramebuffer
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@@ -186,7 +185,6 @@ preloadRender = do
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, _bloomBlurShader = bloomBlurShad
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, _barrelShader = barrelShad
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, _fbo2 = framebuf2
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, _fbo3 = framebuf3
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, _fboHalf1 = fboHalf1Name
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, _fboHalf2 = fboHalf2Name
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, _fboLighting = fboLightingName
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