Broken binding of central picture in one pass
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@@ -1,5 +1,6 @@
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module Shader.Compile
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( makeShader
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, makeShaderSized
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, makeShaderUsingShaderVAO
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, makeSourcedShader
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, setupVAO
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@@ -52,6 +53,29 @@ makeShader s shaderlist sizes pm renStrat = do
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, _shaderTexture = Nothing
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, _shaderCustomUnis = []
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}
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{- |
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Compiles a full shader found within the shader directory.
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The shader is made up of files begining with the inputted string with extensions .vert, .geom etc.
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-}
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makeShaderSized
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:: String -- ^ First part of the name of the shader
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-> [ShaderType] -- ^ Filetype extensions
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-> [Int] -- ^ The input vertex sizes
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-> Int -- ^ Number of vertexes that can be poked
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-> EPrimitiveMode
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-> (RenderType -> [[Float]]) -- ^ Poke strategy: method for creating a list of vertex data to be bound
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-> IO FullShader
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makeShaderSized s shaderlist sizes ndraw pm renStrat = do
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prog <- makeSourcedShader s shaderlist
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vaob <- setupVAOSized sizes ndraw
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return $ FullShader
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{ _shaderProgram = prog
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, _shaderVAO = vaob
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, _shaderPokeStrategy = renStrat
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, _shaderDrawPrimitive = pm
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, _shaderTexture = Nothing
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, _shaderCustomUnis = []
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}
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-- | Compile shader and get its uniform locations.
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-- supposes the shader code is in the shader folder, with the string names
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@@ -76,6 +100,15 @@ setupVAO sizes = do
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{ _vao = theVAO
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, _vaoVBO = theVBO
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}
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setupVAOSized :: [Int] -> Int -> IO VAO
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setupVAOSized sizes ndraw = do
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theVAO <- genObjectName
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bindVertexArrayObject $= Just theVAO
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theVBO <- setupVBOSized sizes ndraw
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return $ VAO
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{ _vao = theVAO
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, _vaoVBO = theVBO
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}
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setupVBO :: [Int] -> IO VBO
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setupVBO sizes = do
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@@ -98,6 +131,28 @@ setupVBO sizes = do
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where
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strd = sum sizes
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offs = scanl (+) 0 sizes
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setupVBOSized :: [Int] -> Int -> IO VBO
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setupVBOSized sizes ndraw = do
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vboName <- genObjectName
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bindBuffer ArrayBuffer $= Just vboName
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forM_ (zip3 [0..] sizes offs) $ \(loc,siz,off) -> do
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setupVertexAttribPointer loc siz strd off
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thePtr <- mallocArray (strd * ndraw)
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-- Allocate space
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bufferData ArrayBuffer $=
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(fromIntegral $ floatSize * ndraw * strd
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, nullPtr
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, DynamicDraw
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)
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return $ VBO
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{ _vbo = vboName
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, _vboPointer = thePtr
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, _vboAttribSizes = sizes
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}
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where
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strd = sum sizes
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offs = scanl (+) 0 sizes
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{- | Assumes the correct VBO is bound -}
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setupVertexAttribPointer
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