Fix aiming creature direction when zooming
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@@ -81,9 +81,11 @@ updateScopeZoom w
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= case w ^? creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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. itScope . scopeZoomChange of
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Just x
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| x > 9 -> zoomInLongGun $ zoomInLongGun w
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| x > 10 -> zoomInLongGun $ zoomInLongGun $ zoomInLongGun w
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| x > 5 -> zoomInLongGun $ zoomInLongGun w
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| x > 0 -> zoomInLongGun w
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| x < -9 -> zoomOutLongGun $ zoomOutLongGun w
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| x < -10 -> zoomOutLongGun $ zoomOutLongGun $ zoomOutLongGun w
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| x < -5 -> zoomOutLongGun $ zoomOutLongGun w
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| x < 0 -> zoomOutLongGun w
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| otherwise -> w
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_ -> w
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@@ -99,10 +101,10 @@ zoomSpeed = 39/40
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zoomInLongGun :: World -> World
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zoomInLongGun w
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| currentZoom < 8 = w
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& wpPointer . itScope . scopePos .+.+~ (1-(1*zoomSpeed)) / newzoom *.* mousep
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& wpPointer . itScope . scopePos .+.+~ (1-zoomSpeed) / newzoom *.* mousep
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& wpPointer . itScope . scopeZoom %~ (/ zoomSpeed)
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& decreaseScopeZoomChange
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| otherwise = decreaseScopeZoomChange w
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| otherwise = w & wpPointer . itScope . scopeZoomChange .~ 0
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where
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decreaseScopeZoomChange = wpPointer . itScope . scopeZoomChange -~ 1
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wpPointer = creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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@@ -117,7 +119,8 @@ zoomOutLongGun w
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-- & wpPointer . itScope . scopePos .+.+~ ((1*zoomSpeed-1)) / currentZoom *.* mousep
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& wpPointer . itScope . scopeZoom *~ zoomSpeed
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& increaseScopeZoomChange
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| otherwise = increaseScopeZoomChange w
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-- | otherwise = increaseScopeZoomChange w
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| otherwise = w & wpPointer . itScope . scopeZoomChange .~ 0
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where
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--mousep = rotateV (_cameraRot w) $ _mousePos w
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increaseScopeZoomChange = wpPointer . itScope . scopeZoomChange +~ 1
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