Bloom lamps, commit before unifying wall points vbo
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@@ -74,7 +74,7 @@ preloadRender = do
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textArrayShad <- makeShader "texture/array" [vert,frag] [3,3] ETriangles poke33
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>>= addTextureArray "data/texture/ayene_wooden_floor.png"
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-- bind fixed vertex data
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bindShaderBuffers [bloomBlurShad,colorBlurShad,fullscreenAlphaHalveShad] [4,4,4]
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bindShaderBuffers [fsShad,bloomBlurShad,colorBlurShad,fullscreenAlphaHalveShad] [4,4,4,4]
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-- framebuffer for lighting
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(fbo,fboTO,fboRBO) <- setupFramebufferWithStencil
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framebuf2 <- setupFramebufferWithStencil
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