First implementation of SSBO, vertex pulling
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@@ -18,6 +18,7 @@ data RenderData = RenderData
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, _ceilingStencilShader :: Shader
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, _alphaDivideShader :: Shader
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, _windowShader :: Shader
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, _windowPullShader :: Shader
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, _fullscreenShader :: Shader
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, _transparencyCompShader :: Shader
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, _bloomBlurShader :: Shader
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@@ -40,7 +41,8 @@ data RenderData = RenderData
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, _fboLighting :: (FBO, TO)
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, _rboBaseBloom :: GLuint -- RenderbufferObject id
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, _matUBO :: GLuint -- BufferObject id
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, _lightsUBO :: GLuint -- BufferObject id
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, _winSSBO :: GLuint
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-- , _lightsUBO :: GLuint -- BufferObject id
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, _vboWindows :: VBO
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, _vboShapes :: VBO
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, _floorVBO :: VBO
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@@ -53,6 +55,7 @@ data RenderData = RenderData
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, _cloudShader :: Shader
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, _cloudEBO :: EBO
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, _screenTextureVAO :: VAO
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, _dummyVAO :: VAO
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}
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makeLenses ''RenderData
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