Fix placement movement bug
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@@ -91,6 +91,7 @@ shiftPSBy
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shiftPSBy (pos,rot) ps = ps
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& placementSpot . psPos %~ shiftPointBy (pos,rot)
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& placementSpot . psRot %~ (+ rot)
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& idPlacement %~ fmap (fmap $ shiftPSBy (pos,rot))
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shiftPathPointBy
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:: (Point2,Float)
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