This commit is contained in:
2023-05-10 20:32:26 +01:00
parent 312f342e09
commit 5f238a65d0
9 changed files with 96 additions and 92 deletions
+26 -35
View File
@@ -4,11 +4,9 @@ module Dodge.Menu (
splashMenu,
) where
import qualified Data.Aeson.Encode.Pretty as AEP
import Control.Monad
import qualified Data.Aeson.Encode.Pretty as AEP
import Data.ByteString.Lazy.Char8 (unpack)
--import SDL
import Data.Maybe
import Dodge.Concurrent
import Dodge.Config.Update
@@ -16,19 +14,19 @@ import Dodge.Data.Universe
import Dodge.Menu.Option
import Dodge.Menu.OptionType
import Dodge.Menu.PushPop
import Preload.Update
import Dodge.Save
import Dodge.SoundLogic
import Dodge.StartNewGame
import LensHelp
import MaybeHelp
import Padding
import Preload.Update
import System.Clipboard
import Text.Read
splashMenu :: Universe -> ScreenLayer
splashMenu u =
initializeOptionMenu "GAME TITLE" splashMenuOptions NoPositionedMenuOption u
initializeOptionMenu "GAME TITLE" splashMenuOptions NoEscapeMenuOption u
& scOptionFlag .~ SplashOptions
splashMenuOptions :: [MenuOption]
@@ -53,9 +51,9 @@ splashMenuOptions =
| otherwise = MODString str
pauseMenu :: Universe -> ScreenLayer
pauseMenu = initializeOptionMenu "PAUSED" pauseMenuOptions pmo
where
pmo = TopMenuOption $ Toggle unpause (const (MODString "CONTINUE"))
pauseMenu =
initializeOptionMenu "PAUSED" pauseMenuOptions $
TopEscapeMenuOption $ Toggle unpause (const (MODString "CONTINUE"))
pauseMenuOptions :: [MenuOption]
pauseMenuOptions =
@@ -130,27 +128,11 @@ debugMenuOptions =
g bd Nothing = (show bd, "False")
g bd _ = (show bd, "True")
-- zipWith ($)
-- [ makeBoolOption debug_seconds_frame "SHOW SECONDS/FRAME"
-- , makeBoolOption debug_noclip "NOCLIP"
-- , makeBoolOption debug_cr_status "SHOW CREATURE STATUS"
-- , makeBoolOption debug_cr_awareness "SHOW CREATURE AWARENESS"
-- , makeBoolOption debug_view_boundaries "SHOW VIEW BOUNDARIES"
-- , makeBoolOption debug_pathing "SHOW PATHING"
-- , makeBoolOption debug_show_sound "SHOW VISUAL SOUNDS"
-- , makeBoolOption debug_mouse_position "SHOW MOUSE POSITION"
-- , makeBoolOption debug_walls "SHOW WALL INFO"
-- , makeBoolOption debug_remove_LOS "REMOVE LOS"
-- , makeBoolOption debug_cull_more_lights "CULL MORE LIGHTS"
-- ]
-- $ map Scancode [4 ..]
gameplayMenu :: Universe -> ScreenLayer
gameplayMenu = titleOptionsMenu "OPTIONS:GAMEPLAY" gameplayMenuOptions
gameplayMenuOptions :: [MenuOption]
gameplayMenuOptions =
[ makeBoolOption gameplay_rotate_to_wall "ROTATE TO WALL"
]
gameplayMenuOptions = [makeBoolOption gameplay_rotate_to_wall "ROTATE TO WALL"]
soundMenu :: Universe -> ScreenLayer
soundMenu = titleOptionsMenu "OPTIONS:VOLUME" soundMenuOptions
@@ -183,9 +165,13 @@ graphicsMenu = titleOptionsMenu "OPTIONS:GRAPHICS" graphicsMenuOptions
graphicsMenuOptions :: [MenuOption]
graphicsMenuOptions =
[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updatePreload)
, makeEnumOption graphics_downsize_resolution "Downsize resolution"
, makeEnumOption
graphics_downsize_resolution
"Downsize resolution"
(uvIOEffects .~ updatePreload)
, makeEnumOption graphics_distortion_resolution "Distortion resolution"
, makeEnumOption
graphics_distortion_resolution
"Distortion resolution"
(uvIOEffects .~ updatePreload)
, makeEnumOption graphics_shadow_rendering "SHADOW RENDERING" id
, makeEnumOption graphics_shadow_size "SHADOW DETAIL" id
@@ -197,43 +183,48 @@ graphicsMenuOptions =
gameOverMenu :: Universe -> ScreenLayer
gameOverMenu u =
initializeOptionMenu "GAME OVER" pauseMenuOptions NoPositionedMenuOption u
initializeOptionMenu "GAME OVER" pauseMenuOptions NoEscapeMenuOption u
& scOptionFlag .~ GameOverOptions
--charToScode :: Char -> Scancode
--charToScode = Scancode . fromIntegral . (\x -> x - 61) . fromEnum
unpause :: Universe -> Universe
unpause w = over uvWorld resumeSound $ w & uvScreenLayers .~ []
unpause = over uvWorld resumeSound . set uvScreenLayers []
-- note that this won't update after it is first loaded
displayConfig :: Universe -> ScreenLayer
displayConfig u = titleOptionsNoWrite "CONFIG" (map (Toggle id . const . MODString) $ listConfig u) u
listConfig :: Universe -> [String]
listConfig u = lines $ unpack $ AEP.encodePretty' (AEP.Config (AEP.Spaces 2) compare AEP.Generic False) $ u ^. uvConfig
listConfig =
lines
. unpack
. AEP.encodePretty' (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
. _uvConfig
displayControls :: Universe -> ScreenLayer
--displayControls = const $ ColumnsScreen "CONTROLS" listControls
displayControls = titleOptionsNoWrite "CONTROLS" $ map (Toggle id . const . uncurry MODStringOption) listControls
displayControls =
titleOptionsNoWrite "CONTROLS" $
map (Toggle id . const . uncurry MODStringOption) listControls
listControls :: [(String, String)]
listControls =
[ ("w|a|s|d", "MOVEMENT")
, ("<rmb>", "AIM")
, ("<rmb>&<lmb>", "SHOOT/USE/EQUIP SELECTED")
, ("<lmb>", "USE EQUIPPED")
-- , ("<lmb>", "USE EQUIPPED")
, ("<wheelscroll>", "SELECT ITEM")
, ("<space>", "PICKUP ITEM")
, ("m", "DISPLAY MAP")
, ("f", "DROP ITEM")
, ("q|e|0-9", "USE EQUIPMENT")
, ("c", "COMBINE ITEMS")
, ("x", "EXAMINE ITEMS")
, ("m", "DISPLAY MAP")
, ("c|<esc>", "PAUSE AND DISPLAY MENU")
, ("q|e", "ROTATE CAMERA")
, ("<F1>", "USE NORMAL CAMERA")
, ("<F2>", "PAUSE AND FLOAT CAMERA")
-- , ("<F3>", "PAUSE AND PAN CAMERA")
, ("<F5>", "QUICKSAVE")
, ("<F9>", "QUICKLOAD")
]