Move towards adding corpses
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@@ -10,6 +10,7 @@ import Dodge.Data
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import Dodge.SoundLogic
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import Dodge.Wall.Delete
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import Dodge.Creature.Damage
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import Dodge.Creature.Picture
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import Geometry
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import Picture
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import ShapePicture
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@@ -30,7 +31,7 @@ defaultCreature = Creature
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, _crMvDir = 0
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, _crTwist = 0
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, _crID = 1
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, _crPict = \_ _ _ -> mempty
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, _crPict = basicCrPict
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, _crSkin = defaultCreatureSkin
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, _crUpdate = const id
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, _crRad = 10
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@@ -44,7 +45,7 @@ defaultCreature = Creature
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, _crInvEquipped = mempty
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, _crLeftInvSel = Nothing
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, _crState = defaultState
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, _crCorpse = setLayer BottomLayer $ setDepth 5 $ color (greyN 0.5) $ circleSolid 10
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, _crCorpse = basicCrCorpse
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, _crApplyDamage = defaultApplyDamage
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, _crPastDamage = 0
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, _crEquipment = M.empty
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