Make crytal walls destructible by shatterGun
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+20
-18
@@ -929,6 +929,7 @@ data Block = Block
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, _blDeath :: Block -> World -> World
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}
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data BlockMaterial = WoodBlock | DirtBlock | StoneBlock | GlassBlock | MetalBlock
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| CrystalBlock
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data TerminalStatus = TerminalOff | TerminalBusy | TerminalReady
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deriving (Eq,Ord,Show)
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data TerminalInput = TerminalInput
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@@ -1016,21 +1017,22 @@ data Door = Door
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data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
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deriving (Eq, Ord, Show)
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data Wall = Wall
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{ _wlLine :: (Point2,Point2)
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, _wlID :: Int
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, _wlColor :: Color
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, _wlSeen :: Bool
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, _wlOpacity :: Opacity
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, _wlPathable :: Bool
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, _wlWalkable :: Bool
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, _wlTouchThrough :: Bool
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, _wlFireThrough :: Bool
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, _wlReflect :: Bool
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, _wlDraw :: Bool
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, _wlRotateTo :: Bool
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, _wlStructure :: WallStructure
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, _wlHeight :: Float
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, _wlDamageEff :: Damage -> Wall -> World -> World
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{ _wlLine :: (Point2,Point2)
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, _wlID :: Int
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, _wlColor :: Color
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, _wlSeen :: Bool
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, _wlOpacity :: Opacity
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, _wlPathable :: Bool
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, _wlWalkable :: Bool
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, _wlTouchThrough :: Bool
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, _wlFireThrough :: Bool
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, _wlReflect :: Bool
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, _wlDraw :: Bool
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, _wlRotateTo :: Bool
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, _wlStructure :: WallStructure
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, _wlHeight :: Float
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, _wlDamageEff :: Damage -> Wall -> World -> World
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, _wlMaterial :: BlockMaterial
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}
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data Opacity
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= SeeThrough
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@@ -1039,9 +1041,9 @@ data Opacity
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| Opaque
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data WallStructure
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= StandaloneWall
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| DoorPart { _wlStDoor :: Int }
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| MachinePart { _wlStMachine :: Int }
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| BlockPart { _wlStBlock :: Int }
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| DoorPart { _wsDoor :: Int }
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| MachinePart { _wsMachine :: Int }
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| BlockPart { _wsBlock :: Int }
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| CreaturePart
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{ _wlStCreature :: Int
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, _wlStDamCreature :: Damage -> Wall -> Int -> World -> World
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