Make crytal walls destructible by shatterGun
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@@ -1,6 +1,7 @@
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module Dodge.Default.Wall
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where
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import Dodge.Data
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import Dodge.Block.Debris -- this dependency is (directly) for dirtColor
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import Dodge.Wall.DamageEffect
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import Picture
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import Geometry.Data
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@@ -22,12 +23,14 @@ defaultWall = Wall
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, _wlWalkable = False
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, _wlHeight = 100
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, _wlDamageEff = defaultWallDamage
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, _wlMaterial = StoneBlock
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}
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{- Indestructible see-through wall. -}
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defaultCrystalWall :: Wall
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defaultCrystalWall = defaultWall
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{ _wlColor = withAlpha 0.5 aquamarine
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, _wlOpacity = SeeThrough
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, _wlMaterial = CrystalBlock
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}
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defaultMachineWall :: Wall
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defaultMachineWall = defaultWall
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@@ -35,4 +38,29 @@ defaultMachineWall = defaultWall
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, _wlDraw = False
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, _wlRotateTo = False
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, _wlStructure = MachinePart 0
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, _wlMaterial = MetalBlock
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}
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defaultDirtWall :: Wall
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defaultDirtWall = defaultWall
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{ _wlLine = (V2 0 0,V2 50 0)
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, _wlID = 0
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, _wlColor = dirtColor
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, _wlSeen = False
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, _wlOpacity = Opaque
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, _wlRotateTo = False
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, _wlDraw = True
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, _wlFireThrough = True
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, _wlMaterial = DirtBlock
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}
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defaultWindow :: Wall
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defaultWindow = defaultWall
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{ _wlLine = (V2 0 0,V2 50 0)
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, _wlDamageEff = windowWallDamage
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, _wlID = 0
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, _wlColor = withAlpha 0.5 cyan
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, _wlSeen = False
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, _wlOpacity = SeeThrough
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, _wlDraw = True
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, _wlFireThrough = True
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, _wlMaterial = GlassBlock
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}
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