Make crytal walls destructible by shatterGun
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@@ -191,7 +191,7 @@ placeMachineWalls col poly mcid wlid = flip (foldr f) $ zip [wlid..] $ loopPairs
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f (wid,l) = IM.insert wid baseWall{_wlID = wid, _wlLine = l}
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baseWall = defaultMachineWall
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& wlColor .~ col
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& wlStructure . wlStMachine .~ mcid
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& wlStructure . wsMachine .~ mcid
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& wlTouchThrough .~ True
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mvLS :: Point3 -> Float -> LightSource -> LightSource
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