Make crytal walls destructible by shatterGun
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@@ -1,5 +1,6 @@
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{- Connecting rooms designed with a pass-through technique in mind. -}
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module Dodge.Room.RoadBlock where
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import Dodge.Default.Wall
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import Dodge.Cleat
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import Dodge.Data
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import Dodge.RoomLink
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@@ -66,7 +67,7 @@ blockedCorridor :: RandomGen g => State g (Tree Room)
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blockedCorridor = longBlockedCorridor 0
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dirtPoly :: [Point2] -> PSType
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dirtPoly = PutBlock DirtBlock 1 dirtWall . reverse
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dirtPoly = PutBlock DirtBlock 1 defaultDirtWall . reverse
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-- | A single corridor with a destructible block blocking it.
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blockedCorridorCloseBlocks :: RandomGen g => State g Room
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