Add smoothing to feet, start new chase crit picture
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@@ -437,10 +437,13 @@ loadAmmoTut = do
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=<< shuffleLinks
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=<< roomRectAutoLights 100 100
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droom <- distributerRoom BulletAmmo (10 ^ (8::Int))
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croom <- roomCCrits 2
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return $
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tToBTree "loadAmmoTest" $
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treePost
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[amrm & rmPmnts .:~ sps (PS 50 0) (PutFlIt (drumMag & itConsumables ?~ 90))
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[ croom
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, door
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, amrm & rmPmnts .:~ sps (PS 50 0) (PutFlIt (drumMag & itConsumables ?~ 90))
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, triggerDoorRoom i
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, wprm & rmPmnts .:~ sps (PS 50 0) (PutFlIt burstRifle)
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, triggerDoorRoom j
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