Improve shadows for static walls
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+10
-2
@@ -318,9 +318,11 @@ drawSmokeShadow w sm@(Smoke {_smPos = p, _smRad = r', _smColor = c, _smPs = ps,
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drawWall :: Wall -> Drawing
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drawWall (Wall {_wlIsSeeThrough = False, _wlLine = ps, _wlColor = c})
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= onLayerL [levLayer WlLayer, 2] $ color c $ polygon $ ps
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drawWall wl = case _wlDraw wl of
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Nothing -> onLayerL [levLayer WlLayer, layer2] $ color c $ polygon $ _wlLine wl
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--Nothing -> onLayerL [levLayer WlLayer, layer2] $ color c $ polygon [x,x +.+ n2,y +.+ n2, y]
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-- Nothing -> onLayerL [levLayer WlLayer, layer2] $ color c $ polygon $ _wlLine wl
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Nothing -> onLayerL [levLayer WlLayer, layer2] $ color c $ polygon [x,x +.+ n2,y +.+ n2, y]
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Just d -> d wl
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where
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(x:y:_) = _wlLine wl
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@@ -560,6 +562,12 @@ displayHP n w = translate (halfWidth w-70) (halfHeight w-40) $
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testPic w = blank
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wallsForGloom :: World -> [(Point2,Point2,Point2,Point2)]
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wallsForGloom w = map (linePairs . _wlLine) $ filter (not . _wlIsSeeThrough)
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$ IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
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where linePairs (x:y:z:w:_) = (x,y,z,w)
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linePairs (x:y:_) = (x,y,x,y)
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wallsForGloom' :: World -> [(Point2,Point2)]
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wallsForGloom' w = map (wallPairBack . _wlLine) $ filter (not . _wlIsSeeThrough)
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$ IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
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