Implement remote screen for launcher projectiles
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@@ -24,14 +24,16 @@ data ProjectileCreate = CreateShell | CreateTrackingShell
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data ProjectileUpdate
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= PJThrust {_pjuStart :: Int, _pjuEnd :: Int}
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| PJSpin {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
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| PJTrack {_pjuStart :: Int, _pjuEnd :: Int, _pjuCRID :: Int}
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-- | PJTrack {_pjuStart :: Int, _pjuEnd :: Int, _pjuScreenID :: Int}
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| PJRemoteSetDirection {_pjuStart :: Int, _pjuEnd :: Int, _pjuScreenID :: Int}
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| PJReduceSpin {_pjuReduceSpin :: Float}
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| PJRemoteDirection {_pjuStart :: Int, _pjuEnd :: Int, _pjuCID :: Int, _pjuITID :: Int}
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| PJSetScope {_pjuITID :: Int}
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| PJRetireRemote {_pjuITID :: Int, _pjuTimer :: Int, _pjuPJID :: Int}
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-- | PJRemoteDirection {_pjuStart :: Int, _pjuEnd :: Int, _pjuCID :: Int, _pjuITID :: Int}
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-- | PJSetScope {_pjuITID :: Int}
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| PJRetireRemote {_pjuItID :: Int, _pjuTimer :: Int, _pjuPJID :: Int}
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| PJDecTimMvVel
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| PJShellCollisionCheck
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| PJRemoteShellCollisionCheck
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| PJRemoteShellCollisionCheck {_pjuScreenID :: Int}
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-- | PJRemoteShellExplosion
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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data AmmoType
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