Implement remote screen for launcher projectiles
This commit is contained in:
@@ -62,14 +62,14 @@ launcherX i =
|
||||
angles = take i [0,2*pi/ fromIntegral i ..]
|
||||
--angles = take i [1,2 ..]
|
||||
|
||||
remoteLauncher :: Item
|
||||
remoteLauncher =
|
||||
launcher
|
||||
& itType . iyBase .~ HELD REMOTELAUNCHER
|
||||
-- & itUse . heldUse .~ HeldFireRemoteShell --fireRemoteShell
|
||||
& itUse . heldMods .~ FireRemoteShellMod
|
||||
& itScope .~ RemoteScope (V2 0 0) 1
|
||||
-- & itUse . heldConsumption . laAmmoType . amPjDraw .~ DrawRemoteShell
|
||||
--remoteLauncher :: Item
|
||||
--remoteLauncher =
|
||||
-- launcher
|
||||
-- & itType . iyBase .~ HELD REMOTELAUNCHER
|
||||
---- & itUse . heldUse .~ HeldFireRemoteShell --fireRemoteShell
|
||||
---- & itUse . heldMods .~ FireRemoteShellMod
|
||||
-- & itScope .~ RemoteScope (V2 0 0) 1
|
||||
---- & itUse . heldConsumption . laAmmoType . amPjDraw .~ DrawRemoteShell
|
||||
|
||||
basicAmPjMoves :: IM.IntMap TweakParam
|
||||
basicAmPjMoves =
|
||||
|
||||
Reference in New Issue
Block a user