Implement remote screen for launcher projectiles
This commit is contained in:
@@ -41,7 +41,7 @@ muzFlareAt col tranv dir w =
|
||||
}
|
||||
where
|
||||
thestate = replicateM 4 $ state $ randomR (2,20)
|
||||
((a : b : c : d : _), g) = runState thestate $ _randGen w -- randomRs (2, 20) (_randGen w)
|
||||
(a : b : c : d : _, g) = runState thestate $ _randGen w -- randomRs (2, 20) (_randGen w)
|
||||
|
||||
flareCircleAt :: Color -> Float -> Point3 -> World -> World
|
||||
flareCircleAt col alphax tranv =
|
||||
|
||||
Reference in New Issue
Block a user