Add skin colors
This commit is contained in:
@@ -15,7 +15,7 @@ import Dodge.Creature.Picture
|
||||
import Dodge.Creature.Action
|
||||
import Dodge.Item.Equipment
|
||||
import Dodge.Item.Consumable
|
||||
import Picture
|
||||
--import Picture
|
||||
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
@@ -37,7 +37,6 @@ flockArmourChaseCrit = defaultCreature
|
||||
, _crName = "armourChaseCrit"
|
||||
, _crHP = 300
|
||||
, _crPict = basicCrPict
|
||||
, _crSkinColor = green
|
||||
, _crInv = IM.fromList
|
||||
[(0,frontArmour)
|
||||
,(1,medkit 200)
|
||||
|
||||
@@ -18,11 +18,11 @@ import Picture
|
||||
--
|
||||
--import Data.Maybe
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
|
||||
autoCrit :: Creature
|
||||
autoCrit = defaultCreature
|
||||
{ _crPict = basicCrPict
|
||||
, _crSkinColor = red
|
||||
, _crUpdate = defaultImpulsive [sentinelAI]
|
||||
, _crActionPlan = ActionPlan
|
||||
{ _crImpulse = []
|
||||
@@ -36,3 +36,4 @@ autoCrit = defaultCreature
|
||||
, _crHP = 300
|
||||
, _crMvType = defaultAimMvType
|
||||
}
|
||||
& crSkin . skinUpper .~ light4 red
|
||||
|
||||
@@ -27,7 +27,6 @@ smallChaseCrit = chaseCrit
|
||||
{ _crHP = 1
|
||||
, _crRad = 4
|
||||
, _crPict = basicCrPict
|
||||
, _crSkinColor = green
|
||||
, _crInv = IM.fromList [(0,medkit 200)]
|
||||
, _crCorpse = setDepth 5 $ color (greyN 0.5) $ circleSolid 4
|
||||
}
|
||||
@@ -54,7 +53,6 @@ chaseCrit = defaultCreature
|
||||
, _crName = "chaseCrit"
|
||||
, _crHP = 150
|
||||
, _crPict = basicCrPict
|
||||
, _crSkinColor = green
|
||||
, _crInv = IM.fromList [(0,medkit 200)]
|
||||
, _crMeleeCooldown = 0
|
||||
, _crFaction = ColorFaction green
|
||||
|
||||
@@ -25,7 +25,6 @@ import Control.Lens
|
||||
launcherCrit :: Creature
|
||||
launcherCrit = defaultCreature
|
||||
{ _crPict = basicCrPict
|
||||
, _crSkinColor = red
|
||||
, _crUpdate = defaultImpulsive
|
||||
[ performActions
|
||||
, watchUpdateStrat
|
||||
@@ -52,6 +51,7 @@ launcherCrit = defaultCreature
|
||||
, _crState = defaultState
|
||||
, _crHP = 300
|
||||
}
|
||||
& crSkin . skinUpper .~ light4 red
|
||||
|
||||
retreatFire :: Action
|
||||
retreatFire = ImpulsesList ( [ UseItem ] : replicate 20 [ Turn 0.16 ])
|
||||
|
||||
@@ -23,7 +23,6 @@ import Control.Lens
|
||||
ltAutoCrit :: Creature
|
||||
ltAutoCrit = defaultCreature
|
||||
{ _crPict = basicCrPict
|
||||
, _crSkinColor = red
|
||||
, _crUpdate = defaultImpulsive
|
||||
[ performActions
|
||||
, watchUpdateStrat
|
||||
@@ -55,6 +54,7 @@ ltAutoCrit = defaultCreature
|
||||
, _crRad = 10
|
||||
, _crHP = 500
|
||||
}
|
||||
& crSkin . skinUpper .~ light4 red
|
||||
|
||||
chooseMovement :: Creature -> World -> Action
|
||||
chooseMovement cr w
|
||||
|
||||
@@ -36,7 +36,7 @@ basicCrPict :: Creature
|
||||
basicCrPict cr cfig w =
|
||||
drawCrEquipment cr
|
||||
<>
|
||||
(basicCrShape col cr
|
||||
(basicCrShape cr
|
||||
, pictures $
|
||||
targetingPic ++
|
||||
[ creatureDisplayText cfig w cr
|
||||
@@ -44,7 +44,6 @@ basicCrPict cr cfig w =
|
||||
]
|
||||
)
|
||||
where
|
||||
col = _crSkinColor cr
|
||||
targetingPic = IM.elems $ IM.mapMaybeWithKey f $ _crInv cr
|
||||
f invid it = fmap (\g -> g invid it cr cfig w) (it ^? itTargeting . tgDraw)
|
||||
|
||||
@@ -58,24 +57,23 @@ shapeAtCrPos sh cr _ _ =
|
||||
)
|
||||
|
||||
basicCrShape
|
||||
:: Color -- ^ Creature color
|
||||
-> Creature
|
||||
:: Creature
|
||||
-> Shape
|
||||
basicCrShape col cr
|
||||
basicCrShape cr
|
||||
| _crCamouflage cr == Invisible = mempty
|
||||
| otherwise = tr . scaleSH (V3 crsize crsize crsize) $ mconcat
|
||||
[ --rotdir . _spShape $ drawEquipment cr
|
||||
rotdir . dm . translateSHz 20 $ scalp cr
|
||||
, rotdir . dm $ upperBody col cr
|
||||
, dm . rotmdir $ feet cr
|
||||
rotdir . dm . colorSH (_skinHead cskin) . translateSHz 20 $ scalp cr
|
||||
, rotdir . dm $ colorSH (_skinUpper cskin) $ upperBody cr
|
||||
, dm . rotmdir $ colorSH (_skinLower cskin) $ feet cr
|
||||
]
|
||||
where
|
||||
cskin = _crSkin cr
|
||||
crsize = 0.1 * _crRad cr
|
||||
dm = damageModSH cr
|
||||
tr = uncurryV translateSHf (_crPos cr)
|
||||
rotdir = rotateSH (_crDir cr)
|
||||
rotmdir = rotateSH (_crMvDir cr)
|
||||
. colorSH (greyN 0.3)
|
||||
|
||||
creatureDisplayText :: Configuration -> World -> Creature -> Picture
|
||||
creatureDisplayText cfig w cr
|
||||
@@ -227,10 +225,10 @@ baseShoulder :: Shape
|
||||
{-# INLINE baseShoulder #-}
|
||||
baseShoulder = translateSHz (-10) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalf 10 $ polyCirc 3 1
|
||||
|
||||
upperBody :: Color -> Creature -> Shape
|
||||
upperBody :: Creature -> Shape
|
||||
{-# INLINE upperBody #-}
|
||||
--upperBody col cr = colorSH (light4 col) $ mconcat
|
||||
upperBody col cr = colorSH (light4 col) $ mconcat
|
||||
upperBody cr = mconcat
|
||||
[ arms cr
|
||||
, shoulderSH $ torso cr
|
||||
]
|
||||
|
||||
@@ -27,7 +27,6 @@ import Control.Monad.State
|
||||
pistolCrit :: Creature
|
||||
pistolCrit = defaultCreature
|
||||
{ _crPict = basicCrPict
|
||||
, _crSkinColor = red
|
||||
, _crUpdate = defaultImpulsive
|
||||
[ performActions
|
||||
, watchUpdateStrat
|
||||
@@ -54,6 +53,7 @@ pistolCrit = defaultCreature
|
||||
, _crRad = 10
|
||||
, _crHP = 500
|
||||
}
|
||||
& crSkin . skinUpper .~ light4 red
|
||||
chooseMovement :: Creature -> World -> Action
|
||||
chooseMovement cr w = chooseMovement' cr w
|
||||
`DoActionThen`
|
||||
|
||||
@@ -25,7 +25,6 @@ import Control.Lens
|
||||
spreadGunCrit :: Creature
|
||||
spreadGunCrit = defaultCreature
|
||||
{ _crPict = basicCrPict
|
||||
, _crSkinColor = red
|
||||
, _crUpdate = defaultImpulsive
|
||||
[performActions
|
||||
,watchUpdateStrat
|
||||
@@ -57,6 +56,7 @@ spreadGunCrit = defaultCreature
|
||||
, _crRad = 10
|
||||
, _crHP = 500
|
||||
}
|
||||
& crSkin . skinUpper .~ light4 red
|
||||
|
||||
chooseMovement :: Creature -> World -> Action
|
||||
chooseMovement cr w
|
||||
|
||||
@@ -77,8 +77,7 @@ checkDeath cr w
|
||||
removecr
|
||||
| _crID cr == 0 = (creatures . ix (_crID cr) . crUpdate .~ const id)
|
||||
. (creatures . ix (_crID cr) . crPict .~ const mempty)
|
||||
. addGibsAt (_crSkinColor cr) (_crPos cr)
|
||||
. addGibsAt (_crSkinColor cr) (_crPos cr)
|
||||
. addCrGibs cr
|
||||
| otherwise = creatures . at (_crID cr) .~ Nothing
|
||||
addCorpse = IM.insertNewKey
|
||||
$ uncurryV translate (_crOldPos cr)
|
||||
|
||||
@@ -31,11 +31,11 @@ swarmCrit = defaultCreature
|
||||
, _crRad = 2
|
||||
, _crMass = 2
|
||||
, _crPict = basicCrPict
|
||||
, _crSkinColor = yellow
|
||||
, _crCorpse = setDepth 5 $ color (greyN 0.5) $ circleSolid 2
|
||||
, _crFaction = ColorFaction yellow
|
||||
, _crMeleeCooldown = 0
|
||||
}
|
||||
& crSkin . skinUpper .~ light4 yellow
|
||||
|
||||
--swarmCritMoveFunc :: Creature -> Point2 -> Creature -> Point2
|
||||
--swarmCritMoveFunc tcr cenp cr
|
||||
|
||||
Reference in New Issue
Block a user