Add skin colors
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@@ -36,7 +36,7 @@ basicCrPict :: Creature
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basicCrPict cr cfig w =
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drawCrEquipment cr
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<>
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(basicCrShape col cr
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(basicCrShape cr
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, pictures $
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targetingPic ++
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[ creatureDisplayText cfig w cr
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@@ -44,7 +44,6 @@ basicCrPict cr cfig w =
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]
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)
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where
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col = _crSkinColor cr
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targetingPic = IM.elems $ IM.mapMaybeWithKey f $ _crInv cr
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f invid it = fmap (\g -> g invid it cr cfig w) (it ^? itTargeting . tgDraw)
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@@ -58,24 +57,23 @@ shapeAtCrPos sh cr _ _ =
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)
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basicCrShape
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:: Color -- ^ Creature color
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-> Creature
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:: Creature
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-> Shape
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basicCrShape col cr
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basicCrShape cr
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| _crCamouflage cr == Invisible = mempty
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| otherwise = tr . scaleSH (V3 crsize crsize crsize) $ mconcat
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[ --rotdir . _spShape $ drawEquipment cr
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rotdir . dm . translateSHz 20 $ scalp cr
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, rotdir . dm $ upperBody col cr
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, dm . rotmdir $ feet cr
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rotdir . dm . colorSH (_skinHead cskin) . translateSHz 20 $ scalp cr
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, rotdir . dm $ colorSH (_skinUpper cskin) $ upperBody cr
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, dm . rotmdir $ colorSH (_skinLower cskin) $ feet cr
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]
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where
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cskin = _crSkin cr
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crsize = 0.1 * _crRad cr
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dm = damageModSH cr
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tr = uncurryV translateSHf (_crPos cr)
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rotdir = rotateSH (_crDir cr)
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rotmdir = rotateSH (_crMvDir cr)
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. colorSH (greyN 0.3)
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creatureDisplayText :: Configuration -> World -> Creature -> Picture
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creatureDisplayText cfig w cr
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@@ -227,10 +225,10 @@ baseShoulder :: Shape
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{-# INLINE baseShoulder #-}
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baseShoulder = translateSHz (-10) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalf 10 $ polyCirc 3 1
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upperBody :: Color -> Creature -> Shape
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upperBody :: Creature -> Shape
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{-# INLINE upperBody #-}
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--upperBody col cr = colorSH (light4 col) $ mconcat
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upperBody col cr = colorSH (light4 col) $ mconcat
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upperBody cr = mconcat
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[ arms cr
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, shoulderSH $ torso cr
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]
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