Add skin colors

This commit is contained in:
2022-06-04 12:25:16 +01:00
parent 2b9ad58f6f
commit 602a004e87
14 changed files with 68 additions and 37 deletions
+33 -4
View File
@@ -40,7 +40,7 @@ drawGib x pr = noPic
flesh = colorSH (dark $ dark red)
. translateSHz (negate x)
$ upperPrismPoly (2*x) $ square x
skin = colorSH (light4 $ _pjColor pr)
skin = colorSH (_pjColor pr)
. translateSH (V3 1 1 (1 - x))
$ upperPrismPoly (2*x) $ square x
@@ -72,12 +72,21 @@ updateGib' w pr
Nothing -> pjPos +~ v
Just (p,v') -> (pjPos .~ p) . (pjVel .~ v')
addGibsAt :: Color -> Point2 -> World -> World
addGibsAt col p w = foldr addg w (zip4 vels zspeeds quats hs)
addCrGibs :: Creature -> World -> World
addCrGibs cr w = w
& addGibAt 25 (_skinHead skin) cpos
& addGibsAt 3 7 (_skinLower skin) cpos
& addGibsAt 13 20 (_skinUpper skin) cpos
where
skin = _crSkin cr
cpos = _crPos cr
addGibsAt :: Float -> Float -> Color -> Point2 -> World -> World
addGibsAt minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
& randGen .~ newg
where
(speeds,newg) = replicateM 4 (state (randomR (1,4))) & runState $ _randGen w
hs = replicateM 4 (state (randomR (5,15))) & evalState $ _randGen w
hs = replicateM 4 (state (randomR (minh,maxh))) & evalState $ _randGen w
dirs = unitVectorAtAngle <$> (randsOnCirc 4 & evalState $ _randGen w)
vels = zipWith (*.*) speeds dirs
zspeeds = replicateM 4 (state (randomR (-8,8))) & evalState $ _randGen w
@@ -92,3 +101,23 @@ addGibsAt col p w = foldr addg w (zip4 vels zspeeds quats hs)
& pjPosZ .~ h
)
addGibAt :: Float -> Color -> Point2 -> World -> World
addGibAt h col p w = w
& plNew props pjID gib
& randGen .~ newg
where
(gib,newg) = runState f $ _randGen w
f = do
s <- state $ randomR (1,4)
dir <- unitVectorAtAngle <$> state (randomR (0,2*pi))
zs <- state $ randomR (-8,8)
q <- Q.vToQuat (V3 0 0 1) <$> randOnUnitSphere
let v = s *.* dir
return $ aGib
& pjPos .~ p
& pjColor .~ col
& pjVel .~ v
& pjQuatSpin .~ Q.axisAngle (vNormal v `v2z` 0) (-0.1)
& pjQuat .~ q
& pjVelZ .~ zs
& pjPosZ .~ h