Use ammo positions to draw magazines and bullets
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@@ -7,6 +7,6 @@ import Geometry.Data
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data AmmoPosition
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= Magazine {_amposPos :: Point3, _amposDir :: Quaternion Float}
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| Bullets {_amPosDirs :: [(Point3,Point3)]}
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| Bullets {_amPosDirs :: [(Point3,Quaternion Float)]}
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| NoAmmoPosition
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makeLenses ''AmmoPosition
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